Hi everybody, I have a problem regarding normal maps and shading in Houdini and in Unreal Engine when I bring my HDA. I will try to be as concise and to the point to explain the issue CONTEXT I am making a building generator tool for Unreal Engine, I have created a Houdini HDA and brought that into UE. I modeled some…
I think the scene is great-your modeling is sound, your texturing is sound, I like the dust effects that you have added, which shows attention to detail (you could use more steam). I really think you can sell this scene with the lava itself. As I watched the walkthrough, I found myself a bit distracted by it and less…
Hey guys! If you live in Seattle or the surrounding area, Bungie will have a bunch of concept art in a gallery for a week or so for Destiny. Go check it out! ======================================= Opening night: October 24, 6PM to 9PM On Display from October 24 until November 3 Behind every great video game is a team of…
I took a look at what you had on your site. I really like your animations. There was so much secondary motion on the couriers (especially the chicken while flying! HA! Awesome.) BUT- your animation for humanoid characters left a bit to be desired. The character animation you show 45 seconds in feels very...basic. While I…
For me the biggest thing that's helped is asking questions! I watch as many video tutorials as I have time for, even if I'm not following a long I can still learn so much from watching other techniques. It's also very inspiring. Also, finishing what I start helps. I feel so much more confident in my ability when I can get…
Hi guys I'm new to baking assets, I created this a few weeks ago. It was a headache to get to this point, lots of trial and error. The diffuse is pretty ugly but I hoped to have made some progress with the normal map. I would like to know what you guys think? I would like to create more assets with your feedback. Thanks in…
I made a lightsaber! It was mostly box modelling and some sub div with a bunch of booleans and the low poly is 5,112 tris - not a particularly complicated mesh but not exactly optimised properly either. I spent some time going through the lightsabers in the Jedi art books and also in Jedi: Survivor just to see if I could…