You can mask both painted and volume foliage by landscape layer - it's a property of the foliage type . This is all painted - I'm doing that for the main forests because procedural spawners don't give me enough control to carve specific paths through the trees etc. and like you say, covering large areas is quick. I'll…
Hi there, I am new here on Polycount! This is my WIP of The Pigeon Post. I am a big fan of the Animal Crossing series and wanted to make my own building inspired by this world. The Pigeon Post is a postal service run by Pigeons for Pigeons. The idea was inspired by the use of Homing Pigeons to carry messages aka by Pigeon…
So I'm working on some mountains and playing around with vertex lighting. Once I get it looking the way I want I go to utilities and assign vertex colors. After I do this Max automatically applies a VertexPaint modifier to the object I baked. This allows me to use VertexPaint's HSV tools. However when I collapse the…
Hello, First post on here so I hope these images are ok sizing.etc. I have decided to take an old model I had of a stylised house and basically re-do it. I have re-modelled it and sorted out the UV map and am currently re-texturing it. This is the first time I have attempted something of this sized with just a pure diffuse…
Hey all, Thought I`ll post a shot now and then about my latest hand painted models I`m working on. Decided to make a pack of modular pieces building a zombie kit, few body pieces and a good deal of costumes etc. Hope you like it! :) Feel free to comment / crit, it`s all much appreciated! Cheers Z
Hello again fellow Polycounters! I have started up another Environment project, this time a runestone interior! So I haven't done much hard surface interior environment work before and I saw this concept from Ioan Dumitrescu that was made for The Northman. (https://www.artstation.com/artwork/LeXBKR) The scene is set under…
Hello everyone! I'm running into a troublesome issue after I've built a new system. 2012 x64 is randomly crashing (I assume) when I paint objects, although I hear it can also arise from OBJ imports. I tried using FBX for some of my models and that still causes crashes. Here's my computer specifications: 16GB of RAM GTX 580…
Sorry it took so long to add more stuff. Post Christmas has been busy for me! Well I've done a few bits, I still have a hell of a lot to do I know that, I've got some distance to travel. Firstly, design amendments. I totally agree @Sushi, and I have taken your advice and cut back the river part to make room, and cleared…
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…