Because this is not a software engineering forum, it is a game art forum. We are obviously going to be a lot more outspoken about stuff that damages our particular industry.
Thanks Kaburan :) I will try to damage a couple of brick here and there. Especially on the other side of the wall, as it appears a little bit flat after a second thought.
Your high poly looks good but I think you made wood pattern with an alpha right? Its looks a little bit blurry and low res. And your shield's front face has sword cut damages but your amblem looks too clear. Overall nice modelling.
hi guys, I guess i should post my entry for the eat3D challenge "old & damaged", thoughts I could get some comments, as apparently i'm not getting any on the site in question...
Looks really good. Only thing its missing is some good old ddd: dirt, dust and damage. But that would be a separate thing, like a decal pack or something.
Butthair, It's not just the texture. It's the whole geometry of bricks. Yes, it has 2 textures. One for a regular wall, one for broken geometry. It's not just alpha or a plane with masked damage.