Great project @srinivasjlkm! A lot of solid iteration at techniques. About 80% there. Couldn't resist doing a quick paintover pass to get it closer to 90% without much work. 1. Your fog cards were quite sporadic creating some muddle lighting tones and colors. Once cleaned up and colors and lighting brought together the…
I'd say maybe make smaller goals for yourself when it comes to creating 3D. If you're spending weeks and months on a character, why not try to do a small prop? That way it should take you less time, and with a smaller scope it will feel more manageable than a giant project.
I think I know who the streamer is, and he has done this for many many years. He can also take all the time in the world to create and do exactly what he wants. However, using alphas CAN be 'cheating' but it can also not be. it is down to how you use it and what you do with them. There's plenty of cloth fold alphas as an…
Hi there, I am thinking since many years of doing an old-shool crpg, feeling motivated to try again ! I started working on a classic medieval city yesterday and want to see what I can do investing a bit of time in it everyday after work, I think its a good way to see if its feasible to do a crpg of the type of Baldur's…
Here is a picture for better visualization. What do you guys think is best? Tiling it or just forming these features out in normal map on my UV then creating the textures in Quixel?
I stumbled upon a material by Matthew Taylor which has this interesting curly flaking and I tried to discover how did he do it using the picture of his graph but I failed. Now Matthew promised that he will do a breakdown of this material but I'm guessing that he did not have time to do it. If anyone has any Idea how to do…
Hey guys, wrote up a guide for doing point light maps in Modo. Was going to post it to polycount as part of a thread like my hair tutorial, but did it all on steam and decided to just link it here instead. http://steamcommunity.com/sharedfiles/filedetails/?id=245880776 Take a look and let me know if you've got any feedback…