Yes, well Joe, insanity could work both ways. ;) (Yea ok, the winks are passive aggressive birdies really) But the above deserved response since it was reasoned. Per this idea only attracting people who wouldn't be spending the money anyways. You cannot have your cake and eat it too when saying that only X will…
Eric, thanks for recommending XnView MP! Also, following your advice, I’m uploading screenshots directly to the forum instead of using external hosting services. Here are the same images that were previously on Imgur, now embedded:
If you're looking for work there is definitely more benefit in posting on linkedin and highlighting an artstation portfolio among your connections than hoping for artists on artstation to come across your profile and add a like or comment. In that sense it does help to have a more focused supporter base relevant to work…
@Eric Chadwick Thanks Eric. I agree. I think I have noticed situations where roughness makes the diffuse look darker when working with offline renderers. I will have to pay more attention to this next time. So how do u use say albedo vaule for example if Conifer Forest - 0.08 for offline renderers? U convert to srgb 0- 255…
This goes without saying but since the game isn't out yet in certain countries, make sure to keep spoilers, especially early level ones all covered up with the spoiler tag x) I've had some nasty spoilers fly by me because it came out in America. So keep that in mind. Otherwise, so far it has received immensely good scores!…
okay, so here's my take on it. You have a shotgun, a coke machine, a tree, a wall and some other architectural stuffs. It seems like assignments rather that a meaningful and consistent portfolio. 99 times out of 100 it doesn't matter the format, (unless its completely innavigable) but rather your content that sells it. The…
Normal map bakes are very good overall. You can get really good bakes even without a cage. The cage process is through any 3D program you use. You create your cages inside Maya and export them and use them in the normal bake properties within substance. You do need to explode your mesh at times to get the best results. I…
You can weld the belt seams together and still have hard edged smoothing groups on them that are visible after baked. Smoothing groups and UV unwrapping do not influence one another. It's possible to have textures of rectangular shapes: 64 x 512, 1024 x 128 etc. and no redundant padding is required. This is absolutely…
1) If you have an edge selected you can also ctrl + right click > edge loop utilities > to edge loop, there's a few other options there too. If you have one edge selected you can press left or right arrow to select the loop, keep pressing left or right to select adjacent loops. Up and down arrows will select edge rings. 2)…
Without knowing anything more specific, it's hard to think of a more elegant solution than just wiring the z Axis. Transform locks are only meant to lock the transform from direct manipulation by the user. I tried a couple of things here: https://dl.dropbox.com/u/2904948/Tutorials/WireZ.max The setup on the left is using a…