The way I look at it is people who jump straight to a forum as soon as they hit a problem are wasting their time on CG and should travel a different path. As has been mentioned above, this stuff is all about problem-solving, experimenting, constantly researching and learning and bettering yourself by just doing. I've seen…
Thanks for the welcome and the crits, youch! I always enjoy a good cry XD I'm eager to start posting here properly soon, once I work out why images don't seem to want to post on my thread :poly127: I don't get that much criticism on Deviant art or elsewhere, this seems to be where its at! Thanks for the crits on my…
DarthNater: I have only a general idea tbh and even so I am whether I will manage to put it all together anytime soon. Switching to UDK has been much more difficult than I expected. I didn't realize I got so used to CE2 :p Hey guys I found some time to work on this project and I have finally done the bakes (apart from the…
> Hmmm, lets see... - Warcraft III: I play it whenever I can convince my younger cousin to let me borrow his CDs. I'd like to buy a set of my own as soon as I could afford it. - Starcraft: Single player only. People tend to be fucking pricks on BattleNet, and I don't need anymore of that elitist shit. - Worms World Party:…
Yep, I was using a shortcut key I defined for 'toggle NURMS preview' you can find it under editable poly in the keyboard settings. I set mine to 'N' for NURMS. (n is usually set key mode) -Dont confuse it with NURBS- which are different. NURMS just means mesh smooth. for ASKHAT I start by showing how to speed up the user…
[ QUOTE ] Hey DZ! Looking good However, even if the ears look well placed on the untextured model they still look off on the textured view. Just imagine him wearing glasses - they would be tilted backwards. The problem comes from that small triangle of ear being textured as hair. Easy to spot on the perspective view. Body?…
I'll be heading back to college soon and decided that my old laptop just isn't going to cut it. Nice as it is hardware wise, it's falling apart and the battery has long since stopped working. It's also just plain huge and bulky (17" widescreen) and not fun to carry around. So I am looking into a decent 15" laptop either…
Hello Polycount! With me finishing the Tesla's Laboratory project, I needed a new project for the portfolio and for further practicing. I knew I needed to get on with level kit art, so I figured, why not do a Unreal Tournament map. That's what I did. I started making a UT map aimed mainly for Deathmatch and Duels, maybe…
Hullo! I know that this question might have been asked before, but I made sure that what I want to know was not available in many threads posted before, so I decided to put up a new thread for it. I am about to graduate in 3d Animation and VFX soon, needless to say, there was no knowledge bestowed upon me regarding…
I don't typically do this sort of thing, but I'm gonna take advantage of a slow Saturday and announce that I have a final alpha version of the Team Fortress 2 map, plr_Gibraltar, I've been whittling away at for a couple of months now. It's a payload race style map in a train / warehouse / depot flavor. I'll show you a…