Here's some comments. [COLOR="Green"]--NOTHING WRONG WITH THIS LINE, EXCEPT IN MAXSCRIPT IF YOU HAVE AN ELSE CLAUSE YOU NEED TO USE "THEN" NOT "DO"[/COLOR]for obj in selection do[COLOR="Green"]--THE BRACKET DOESN'T NEED TO BE DOUBLE UP[/color] (([COLOR="Green"] --YOU DON'T DECLARE VARIABLES IN MAXSCRIPT OR END LINES WITH A…
It jumps? odd, I think these 3d programs are designed to pivot around a selected object or by the world space by default ... or most recent position ... so i think you need to select something and click on the option for recentering your viewport nav thing ... sorry this isnt very concise, its actually been a while since…
[ QUOTE ] Here's the shader that does shadow mapping. It does everything that the shaders on my site do and also shadow mapping. If you want transparency, choose that technique from the Techniques drop-down. HLSLnormal_map_specular_3lights_trans_lightmap.fx I hope this is what you wanted. Let me know how it goes and if you…
I fear that the tablet might be just as difficult as the mouse for you...UDK isn't really built with disability usability in mind, but there's a few things you might be able to try: -maybe use snapping to help you move objects in finer increments with the mouse? Likewise, you can manually type in movement values a lot to…
mLichy: Whoa, didnt you just start doing maxscript recently? Nice work so far, your way ahead of me :P Edit: Threw together something that would work on single or multiple verts/edges/faces. It moves the actual pivot to the selected components averaged location. Run "$.pivot = curObjPos" to go back to the previous pivot at…
I went ahead and did it anyway. I was curious, and I've actually had this problem crop up before. Assuming you can Mesh > Separate (then delete history) your model to separate all the individual pieces, and also assuming that each piece only has UV information inside one of the many UV Sets, the script below will work for…
In this thread, i'll show you how to replace the context sensitive marking menus with marking menus of your own, that you can edit in the marking menu editor. Scroll down for the short story if you don't want to read about the struggle **** Long story **** The age old problem of how to edit the context marking menus that…
Warheart's got you on the right track. The Copy Skin Weights tool will do what you want, and can even transfer from multiple objects to 1 object. Make sure your new mesh is bound to the joints you want. Then just select all your meshes to transfer FROM then select the mesh to transfer TO then hit copy weights. EDIT: Reread…