Lol, just something I read somewhere, who knows. Hard to know what is true or not on the internet, they let anybody on here. I've heard certain strange markets that you might find near the bottom of the internet can be lucrative to serve. The only downside is that you have to live down there long enough so that the mole…
Well I've decided it's time to do another environment for my portfolio. I finished my breaking bad scene last month, and I decided that this time I want to do something more sci-fi, and something on a larger scale. I found this awesome piece of concept art by Nguyen Hoang Gia: Here's what I have so far, it's mostly just a…
I started on the side panel first, but then I realised it would be better to approximate the whole thing first, so I've just started doing that. my main ref is the 346XP. Once I get the blocking done, I'm going to break the model up where there are seams on the real thing (which I've already started doing for the side…
Learn things one step at a time. There are lots of resources in books and on the web for artists. If you really are an ABSOLUTE beginner I'd recommend "Drawing on the right side of the brain". It's a good read at the very least, but it should help a lot. Otherwise search books and tutorials on basic rendering techniques,…
Hi there BigJohn, interesting and valid points :) I agree about the "break time" part, too - reading books, studying theory and other things like that are extremely valuable, and necessary. I think there is a distinction to be made between "random doodling" and "purpose-driven doodling" tho. Not much can come out from…
I tried not to let myself get sucked into this thread. But I had to make a small observation. Many people learn in many different ways, and we all come to the table with our own varying set of goals, talents, and background. Sometimes they overlap, sometimes not. In a forum setting where the skill range is very wide...…
@Kidveggito "Been reading and learned that it's better to have topology errors rather than shape and proportion errors." Now I'm just curious, are you able too quote the source?
It's perfectly valid to bake with some more extra geometry than intended just to subdue issues like scalloping. You can then remove later on carefully, as certain scenarios could end up breaking shading, and thus giving you a broken normal map. Don't get too caught up in polycount numbers, instead just focus on adding…
It might be time to take a step back and gain a little perspective. Maybe just take a break from after-hours 3D work for a week. Read some new books, take a walk in the park, that sort of thing. You have employment, so you are in an enviable position, and should take advantage of that. It is easy to burn out on this sort…
Jking3D, PeteHawk; Thanks guys. After reading somebody else's feedback the problems seem obvious. I had a little time durring my lunch break so I did a quick second pass, I think I addressed most of the issues that were brought up. But I've still got some tweaking to do. I put the hands in fists. Change the posture of the…