I used to compose for games before moving over to 3D. If you like it go for it, sometimes you need a break from 3D. Put up your songs on freesound.org awesome creative commons sharing site, a few of my sound effects have reached over 10k downloads, its great exposure. If working for nothing doesn't tickle your nut sack,…
I learned most of the software I use from pluralsight (just basic 101 familiarity anyway). They are great for learning the software, but not so great at teaching you art. That's just not really their thing. However, they do have some pretty decent tutorials covering digital painting and character design for photoshop. If…
I agree, Heroes is getting worse and worse. I dunno about you guys but everytime I watch I'm left going "wtf is going on??". I think the first season was awesome because they always had a defined goal/storyline which was "Save the world" and little stories inbetween that helped carry the story along. Now it's all over the…
I have a second screen (19 inch) for my textures and other windows elements. I am building this pc because i want to get into animation and more hardcore 3d. Currently learning Modo 401 and love it a lot. Easy and fun. I have this issue when i'm modelling and taking stuff to other 3d applications and it really kills the…
If you're asking about terrain for games: In XSI, you can apply a weight map to a surface, and connect a push modifier to that weight map. From the weight panel tool, you can paint the deformation onto the surface in the viewports. Easy way to do this is simply select Paint Push Tool in the properties window. With that,…
[ QUOTE ] World wide sales figures Current as of January 2006: # Sega Dreamcast: 11 Million # Sony PlayStation 2: 95 Million shipped # Nintendo GameCube: 25.1 Million SOLD # Microsoft Xbox: 21 Million shipped # Nintendo DS: 14.43 Million units SOLD # Sony PSP: 13 million units shipped # Xbox 360: 2 Million shipped Sony and…
I really like all of the practical pieces you have. They show that you have worked with a game engine before, and are comfortable producing content for it. It also shows that you have experience working on team efforts. (kudos on crediting the rest of your team) I have to disagree on removing the 2D section. Any employer…
"Why should we hire you over anyone else we are considering for this position." I just hate places which give you questions from the "HR Idiot's guide to interviewing" book. Or "what's your biggest weakness"... yeah sure I'm gonna tell you the truth, idiot. I'll just tell you the same stupid lie everyone else tells you and…
well currently we developed our own 3d importer we recently talked with our developer and they wanted us to start looking into the unity engine to see if the development time is easier or not. What I do know is that the Iphone support pixel shading so its a bit better then a DS' as far at the texture side goes (no anti…
Realise i'm new to this but figured i'd give it a go as theres an amazing degree of talent on this website. The head has not yet got much detail, this will be added during the sculpt and retopologised, same goes for the hands. The armour of the character has been designed so far for next generation graphics such as PS4 and…