Some good, some bad, nothing worth polishing yet. Keep drilling down on those proportions, character appeal, I'd suggest finding some good ref for the ear (check out the sculpting tutorials for free on flipped normals on youtube, those guys really know their stuff). Keep going.
Awesome concept indeed (there should be a new Dune game some time :( ), however I think it would be cooler if your sculpt was more true to the concept, e.g. more stylized. Right now you have a lot of realistic skin detail. Also the eyes could be a tad lower I guess.
he's like evolving dicks on the fly in the first sketch he has like three, in the next one its four and in the final five what has been seen cannot been unseen edit : thats what happens if you sculpt dicks. your whole model will be reduced to the nether region
If you are a new zbrush user looking to do character work, I highly recommend Zack Petroc's DVD's from Gnomon. They are dated back to the late ZB2 days, but they still hold true and you will learn a ton, not only about anatomy, but also about a good ZBrush sculpting work flow.
Decided to start up this thread to log my progress. It will be a mix of 3d and 2d work. Feel free to comment/critique. First post! My first recorded sculpt in Zbrush ~20 mins [ame=" https://www.youtube.com/watch?v=eDq1wPZ55Us"]ZBrush - Speedsculpt #1 - YouTube[/ame] and a ref sketch I did recently.
I'm finally starting a journal/sketchbook after all these years. Feel free to post in here with crits or comments. To start things off, here's an Orc head I recently quick-sculpted in Zbrush for practice. I started out with a sphere and used Dynamesh to get to this result. Total time: 2 hours.
Hi Guys, This is Hi-poly sculpt of the new character i have been doing on my free-time. Still need to create the game-res mesh and need to texture it. Character is fully created using Zbrush and did poly-painting to get the sense of final look and feel. Iniyan Associate Art Lead Lakshya Digital
This is a starter kit i created free for download for zbrush beginners who wanna focus on sculpting but need polypainted eye textures for presentation or reference purposes. Did it this morning while experimenting with polypainting an eye. Link:…
There is a program called Meshlab that is free and has a function called 'Quadratic Edge Decimation' that I have always used and found to work best for me. sltrOlsson is right though, it's not for making lowpoly just reducing your polys to an importable level from highpoly sculpts, at least that's what I use it for.
So after a few weeks I was able to craft a more better environment then the above I made before which was bland and boring. This seems to tackle my vision mostly but for the sake of saving some time I tried to focus on other assets and make them look as nice as possible. I can always do more better but I really needed a…