Looks pretty good. I think you need to rework Freddy's texture a bit. It looks to much like rubber instead of burned meat. Add a bit of more color variation to the skin and probably adjust the spec and gloss map a little. For the chicken maybe tint it a bit towards orange with the spec and I think greasy meat should have…
Just found that when I took screenshot, I didn't plug in spec color. Geez. Look very good now with spec color map. Just search modwiki, start specular map from normal map. the link is down for now, http://www.modwiki.net/wiki/Start_a_Specular_map_with_a_Normal_map, basically copy red and green channels (adjust level to…
Cool, I updated my post with 2 more images. The shader is standard stuff: Diffuse colour and spec, controlled gloss and spec levels. Heightmap applied for bump information. As you can see I tried out a ton of angles while I was working on this thing. I think in the end I had 9 camera setup's. The lighting is simple as…
His two 2048 textures and one 1024 are perfectly fine, I don't think they are over spec for a main character for a PC game. I've snooped around in the PC version of Devil May Cry 4 and the main character Nero's diffuse maps have about the same total pixels as Snefer's soldier (actually a bit more). Also it never hurts to…
The asset looks good in Max, therefore I assume your lighting needs to have more kick in UE3 to make the normals/spec work better. The lighting in game looks very flat at the moment. I also think your diffuse / spec need more contrast to make the separate panels and elements pop out more. For example I barely noticed the…
I'll be honest. That video wasn't really worth the download. 81 megs is a lot to see one scene. I think the biggest issue I had with it was that it just did 3 revolutions of the same scene, Fully textured, then with the normal/spec, then wireframe. Then doing the same thing with the props. You would be much better of using…
Going to have to respectfully disagree with this one, not the stuff about no AI, that is totally fine, but about having no limitations. I don't think you can accurately judge a 1 billion triangle super detailed sculpt piece against a low poly hand painted piece, it's a problem I feel that has popped up with other…
I'm working on a video game, and this set piece is the result of me playing around with the artstyle. It's a gas station, complete with fuel dispensers. The canopy has 4 64x64 pixel (+spec) textures, the fuel dispenser has one 64x128 pixel (+spec) texture. Made entirely in Blender, textures in GIMP. The whole thing is…
It's from the LessWrong community... lol Harry Potter and the Methods of Rationality was a fun read back in the day Realistically, if real artificial life came into being, they would 100% attempt to kill most or all humans, and advance to a point of unchallengeable technological superiority. It would be the logical thing…
Hey gilesruscoe, thanks. I agree the spec could use some more detail work, grime, scratches, and whatnot haha. I'll make sure to make a better spec for my character!! Speaking of.. here are some concepts and a concept mesh - basically me just trying to feel out some shapes before I go into cleanly reconstructing…