Turbo Squid has a good checklist for their Checkmate Pro models: Here's the copy and pasted list (got the info from here, http://support.turbosquid.com/entries/20203606?locale=1 : 2. Standards for 3D Model Inspection 2.1 Geometry 2.1.1 No isolated vertices 2.1.2 No coincident vertices 2.1.3 No coincident/coplanar faces…
Hello, I have had this situation now several times. For example with the pot you see on the picture. How would you use more efficiently the texture space? There is so much room left. But I don't want to have the handles base and top scaled to much up, it wouldn't make sense. Would you break the long pot's wall UV in 2 so…
Will post my WIP of this model here. I'm open to any critiques and advice for how to go about this, I'm still not sure on how I'll approach the hair to get to looking good with game ready geometry. The Actress: WIP
This was a very helpful answer, thank you very much for taking the time to share this. Maya (2026). poly modelling with the end goal of ending up with sub-division ready model, so am working with maya's smooth preview to constantly preview the sub-divided model For Sub-D/poly-modelling I would normally use the relax…
yeah just to clarify i had a lot of fun watching it, the same kind of fun you get from watching wo retarded kids fight over a candy bar. i can watch a movie and enjoy it, without forcing myself to think that because i enjoyed it, it must have been good. the movie was terrible, i most likely will never see it again. but i…
If you have to PUSH it down their throat, then they probably don´t want it the way you do it. Ergo, your actions are non-democratic. Which should by this logic mean anti-freedom. Some people should really get over the illusion of always good, right and "everything-understanding-most-awesome" america helping the rest of the…
Looking for Rigging specialist to modify, strip and optimize metahumans rig so we have a de-cluttered, smooth running non modular (metahuman system) rig with the same operating level. Need to also add some additional controls with helpers and blendshapes that involve NSFW work, must be comfortable with this. Required good…
I would call it done at this point but I do have a few things I would toss out there to keep in mind for later. - That is a pretty wide alley way, you might want to adjust the camera lens setting, or just move the buildings closer together. It looks more like the width of a street than an alley way. - The camera feels like…