Hi! I'm currently working on a scene that has some wooden props in it, and I wanted to approach it with just a tiling texture , and no baking because I thought it would look fine, and it would save me a lot of time. Also, they are just boxes. ;) Some of the results: This is the material I used on all of the wooden assets.…
I have been making a cable reel thing.on the highpoly I extended some of the polygons to give the impression of seperate planks of wood making up the structure. the looks really good on the low poly bake with lots of little dark areas on the AO which is great for dust etc. however on the main spool, the hp version I…
Hi! I redesigned my portfolio and released a HL2DM map called DM_Zest, which got the first place on MapCore's Cube Challenge. I wrote a Making of article of this map, which can be read here. You can download the map here. Some screens: My portfolio can be accessed on www.thiagoklafke.com Hope you like it and let me know if…
Hey everyone. New to 3D modelling but need it since 3D printing is the best option for my next project. So I have two problems. The first one is I want to make that red rectangle and pink circle hollow (a hole) and I also want to center everything in the middle of the main circle (largest one). I have attached the file so…
[ame] http://www.youtube.com/watch?v=dc3OuXQHe9s&feature=related[/ame] A while back at a gnomon opening I remember seeing something like that type of fur on the model in zbrush, i was wondering if it was possible to create it from zbrush or if it was implemented in another program. And also i was wondering how long it…
I am trying to implement parallax occlusion mapping on a game inside UE4, but that thing seems to have a pretty strong hit on performance, what makes me wonder, how games like Paragon have been using it? I already have so its steps are controlled bases on the camera distance, but I would appreciate if anyone have any tips…
Hello , I wanted to make a Redsonja outfit , but I also want that the scales stand out more than using a flat alpha texture or a normal mapped bikini .... I was thinking of something more 3dmensional but unfortunately even using a lowest shape in polygon terms I usually end up hitting the 50 k polygons .... Any idea on how…