Hello , I wanted to make a Redsonja outfit , but I also want that the scales stand out more than using a flat alpha texture or a normal mapped bikini ....
I was thinking of something more 3dmensional but unfortunately even using a lowest shape in polygon terms I usually end up hitting the 50 k polygons ....
Any idea on how I could reduce it and still preserve a 3d shape?
![87453563.jpg](http://img252.imageshack.us/img252/4374/87453563.jpg)
Replies
Your best bet is to make the low poly a smooth surface, but then pick a couple scales to model sticking out.
Trying to give each scale its own shape in the low-poly will force you to use a TON of tris. Unless the camera is literally going to be doing an extreme closeup of her breasts, it's not worth it.