The kid in blue parka's very convincing Eric, cool :) The puddle one's a nice subject for this kind of thing too. Any idea how to mimic this setup in 3D? *goes off to research*
This looks like it's going to be a really cool scene. That tree is gnarly! In addition to what Eric is saying, I feel like you could open up the pass, inviting the player to walk into the area with the tree and the ruins. The blockage is making me feel like there will be a focal point in the carved out area in the…
Hey, Thanks for the mentioning @Eric Chadwick From what i know the addon was never part of the official Blender addons that ships with the software. It is at least not inlcuded in Blender 3 and 4. So i think you simply had it installed all the time and migrated it with the click at copy previous settings when a new version…
Hey All, I just finished a roughish first version of my demo reel. Any comments would be greatly appreciated! Thanks for your time. :) http://myweb.csuchico.edu/~ekeenan/demoreel.html -Eric
Current Progress I am using this concept by Eric Spray For a SciFi environment in UDK. I'm not going to follow it exactly, but will try to stay pretty close. Here is the blockout. Starting the modeling! C&C always begged for!
Thanks everyone! I'm not familiar with the trim sheets but it seems to be the solution I'm looking for! I'm gonna make more research on Trim Sheets! The links Eric posted are very helpful!
@Eric Chadwick Thank you for the welcome! And thank you for sending me that link to the america train. I'll make sure to do a search for trains and see what comes up!
As @Eric advised, OpensubD has options to alleviate smooth UVs, but it won't entirely fix it. You can also add in extra support loops to try and 'contain' some of the stretching.
You can use the Copy and Paste Time from the Dope Sheet. But the Motion Mixer, like Eric mentioned, will be better if you have many animations. https://youtu.be/ypPBoSCY3BY
Yes! That was my first attemp with static lighting xD. After play around a lot with lighting and post process actually looks like this. Thanks for the feedback Eric! ^^ Any advice?