just finished my new setup using sandybridge... it's so damned fast it's not even funny. i'm using all the 6bg/s SATA inputs, don't need any of the 3gb/s ones. managed to overclock it to 4.8ghz lol...
Well, if you put a thousand grevars on a thousand keyboards and give them an infinite amount of time, chances are they'll produce the same formation of 1's and 0's as some game and eventually prove that digital rights are null and void.
Looks badass! Why don´t you give the 3Point Shader a try, this thing really rocks, espacially with high quality normals enabled. Nothing against Xoliul´s shader(it´s very good too) but 3point shader is just almost uncomparable.
Yes, that´s one of things they told in another forums, so I did an extra chapter where I cover those kind of things (that thing actually). Here´s a shot of what the tyre looks after the last chapter named "a fix and a challenge".
[ QUOTE ] Mary Shellys Frankenstein is an allusion to Tim Burtons Edward Scissorhands. [/ QUOTE ] How can something written in the early 19th century allude to something written in the late 20th century? I think you may want to switch that around.
I sent Sony an email asking about the PS3 specs. They replied: Hi Sam, Thank you for writing us. The technical specifications for the PLAYSTATION(R)3 computer entertainment system have been released at a press conference in Los Angeles, California, in May of 2006. You can view the specifications of the PLAYSTATION(R)3…
Hey guys, I decided to make a skins based on the 1980's PC's and low tech electronics. Think of the Aliens movie's for instance. They used a Lo Fi Sci-Fi future setting wich still looked pretty damn 80's (example below) We often think of the 80's as a neon rollercoaster wich is the obvious choice in my eyes (its not a bad…
These are some characters I've been working on for a learn-to-speak-Spanish educational-type game. Triangle count is about 2200 with one 1024^2 tex each. The left one is supposed to be in his 20's, the right in his 30's. More to come in the next week or so. The next will be older and fatter, with more significant changes…
Hi, Unity needs the normals green channel flipped (is there a normal map applied?), maybe this causes the strange shadows The second screenshot looks unclear; also, if you make the normals shorter, it´s easier to see, what´s going on m