Just for clarification for anyone's who's unsure. This is a free SDK and can be used without purchasing Crysis 2. There is a Crysis 2 editor but that's a completely separate program. Documentation is coming... I remember when UDK documentation was scarce - It just takes time.
the offset filter in photoshop would be the equivalent. just set both values to half your document size and repeat to return the document to normal. and if you wanted to you could make some actions that make offeset act more like warp.
also, i think it would make it more realistic if you have different movement speed as the spider slows down to move with the other set of legs. so it doesnt have a constant movement speed. Right now it looks as if it is gliding or sliding.
excellent great movement great detail! the rider's posture seems a bit stiff to me , i dont know... also those "coin" thingies in the creature's ass, i would lift them up a bit to give movement / wind to them
You should have a folder in 'my documents' called 'world machine documents' in that folder there is a macro folder. Put it in the macro fodder. Then in WM click 'macros>open macro' then check the macros you want available and click 'update selected to toolbar'.
No, I meant you should get access to documentation, and closed forums/mailing lists, where you could seek answers from other users. Running the exe locally is the best way to iteratively test, but documentation might be a good shortcut.
Yeah,the documentation is very straight forward and helpful.This is the problem with Blender,no offline documentation u can use . Also u can change the default viewport navigation in Modo to be like Maya.Go to System> Preferences > Input > Remapping then choosing Navigation: Maya.
Here's a list of stuff I've been writing down about my Blender experiences: https://docs.google.com/document/d/1aFxDruEX0zZnWHH5YjEFwJe4g1XqR4YByt_8_HRonTI/edit?pli=1 It started as just unstructured thoughts, but has turned into a more comprehensive document over time.
dont forget the pupil movement is one of the most important things in animation. It's so important that the eye look at where future action is going to be so we know where to look! Right now the eyeball was glued to his forehead with no movement at all.
Hello, I want to share a script I've made for Photoshop, to attach a brush to a layer so it can be retrieved on a future time. This also saves the brush with the document, so anyone who will open the document will be able to use the same exact brush. You can download it from here: http://buliarcatools.blog.fc2.com/ Thank…