Sorry the update have been a bit slow over the last week. I've been noodling away on the creature and the pilot. Here are a couple of shots of the creature, ,I'm in the middle of testing out some different detail styles for the skin. I want to create contrast from the top/outside of the creatures hide to the…
I don't have a portfolio. I have found a job listing that is looking for someone with skills that fit what I do to a 'T'. They are asking for skills with an engine that I mod for. Would it be appropriate to send them those assets (with a cover letter of course)? Yes I am franticly puting together a portfolio.
Check it Looks like they improved their skin textures too, or that old guy had access to some cleanser. Best part is, it will be a free download via steam.
thanks guys! glad to see you guys like it so far and im very thankful for all the feedback. ive been reworking the profile view...but didnt change much..(i guess it was already close?) i noticed that the nose side needs to lift a bit up and that the lips may need to be a bit fuller. the chin is a mistery.. also need to…
I am a freelance 3D Artist specialized in creating print-ready models for resin and FDM 3D printing. ✔ High-detail digital sculpting ✔ Print-ready STL delivery ✔ Miniatures, figurines & collectibles ✔ Mesh cleanup & repair ✔ Fittings & part separation ✔ Mechanical parts Software: ZBrush • Blender • Maya • Substance Painter…
Hi, I'm working on a few weapons and creatures for a standalone mod (using the darkplaces engine) called "Contagion Theory" website here:- http://mods.moddb.com/7789/contagion-theory/ Anyway heres some stuff so far:- More updates soon...
Eh.. Modo's UI isnt a mess, but it could be streamlined a bit... and in a way they did just that with the Game Tools layout via Modo 10.0v1. No more complication (there wasnt too much before tbh), and a boost in intuitiveness. For a lot of artist using 10, this is now their default layout. I'll include a video because its…
i didn't take pictures of the whole sculpting process, so some details only popped out in the final model :X retopo done in 3dcoat, unwrap just plain boring 3dsmax, i have been asked how i did it and i just don't see anything special about it, organic stuff is so easy these days and automatic unwrapping so often gave me…