Check it
Looks like they improved their skin textures too, or that old guy had access to some cleanser. Best part is, it will be a free download via steam.
Cool thanks for sharing. Beautiful stuff. This should renew interest in the game. Look at that mans ear and other geometric detail. Looks like his face is now normal mapped which I dont remember noticing in characters faces in the main game. Could benefit from some self shadowing though. Still, he looks like a big improvement in the chars to me. Less 'photo-slapped' looking for sure.
Indeed, as far as I can remember, Hl2 contained very little normal mapping.
Seeing the features they're listing and the beauty of the screenshots themselves is really impressive, practically boosted the engine by 100%
Hope it delivers
razorbladder: hl2 contained alot of normal mapping set mat_normalmaps to 1 to show them (I beleive that's it. the autocomplete will finish it if you go mat_n)
the video just makes it look that more kickass the stainglass with the light coming through it is amazing this is going to make hl2 look 10 times better.
I've decompiled the models and textures for a few of the HL2 characters. They do have normal maps on their faces. It's just really, really subtle. It's not like Doom 3 where the normal map makes up most of their detail. The normal maps were mostly used to give the faces a slight bumpiness. Looks like they used the Nvidia Photoshop plug-in or something to make them out of a bump map instead of making high-poly meshes to generate the normal maps.
Anyway, that Lost Coast map does look nice. I bet that lighting would make my aging vid card explode though.
Did you see the PS3 subsurface scattering in the E3 presentation? Looks pretty sweet, but I'll be interested to see how much of this new tech actually makes it into games.
Back to HL2, they really nail the environment lighting, in both the original and Lost Coast. The new tech is cool, but you still need an eye for lighting to really bring it out. I keep getting the urge to back to HL2 and just walk around and live in that world again. I can't quite put my finger on it, but there hasn't been another game that made me want just revisit it again, almost like going back to a favorite vacation spot. I remember playing it almost like I was actually there.
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Seeing the features they're listing and the beauty of the screenshots themselves is really impressive, practically boosted the engine by 100%
Hope it delivers
http://www.gamespot.com/pc/action/halflife2/screens.html?page=297
The fisherman from Lost Coast looks way nicer than the stuff I saw in game.
http://www.fileplanet.com/152748/150000/fileinfo/Half-Life-2---Lost-Coast-Movie
Anyway, that Lost Coast map does look nice. I bet that lighting would make my aging vid card explode though.
I ve wondered about this. With digitally made images. How would one mimick hdr? change the levels and save those out as hdr substitutes?
[/ QUOTE ]
Here's one way.
http://www.forwardgames.com/research.htm#FDRI
http://media.ps3.ign.com/articles/615/615000/vids_1.html?fromint=1
Of course, we'll never see a face like this in a real game, but it does make a nice presentation.
Back to HL2, they really nail the environment lighting, in both the original and Lost Coast. The new tech is cool, but you still need an eye for lighting to really bring it out. I keep getting the urge to back to HL2 and just walk around and live in that world again. I can't quite put my finger on it, but there hasn't been another game that made me want just revisit it again, almost like going back to a favorite vacation spot. I remember playing it almost like I was actually there.