Not a huge update, wall section WIP. Been kinda slow without a concept and really wish I had some concepting skills, or a concept artist friend, heh. I've just been noodling and this is all i came up with so far :P highpoly
I removed all materials from the XRef-scenes but the DLL warning remain. There are no scene materials. I can't find the cause of the missing .gub files in the xref files. How should I remove them?
ok im just sorting out WF etc now... and breaK to answer your question its all baked from a high poly... id lover to use Ndo. but it refuses to work for me :S
hello like the title says im trying to figure out the best approach for making a brick wall and arch. im wanting to start a scene based on this piece of concept art and am not really sure if i should just photosource it and generate normals from something like crazybump which would work good for the flat surfaces but would…
Yeah I have been getting the same critique from my friends. I am cleaning it up and kinda changing the stile a little more. As for the normals, this was my first time using nDo2, so I was kinda playing with it. This is by far not the final product. As for the mortar, I was going to make it kinda like a mossy dirty mortar,…
Amazing updates and works you all! That is a lot better than, using an "engine" while working on the current wip and having the entire room, lights and all shutting down to the room i am in... explain that one, while everything else in the home is still on... suspecting somehow the psu isn't 100% adequate for the setup?…
Seems DDO's best feature is to help you create the Diffuse, Specular and Gloss... Wouldn't it be better to let it handle all of it and them come in with your previous Diffuse and layer them up?
Wrapped up the expression sculpts. If I were doing a likeness, I would try to spend more time here but I'm happy to just keep working through the pipeline for now. I booted up the Metahuman for Maya Expression Editor and loaded in my metahuman DNA file where I keyed the 5 expressions I'd be updating to match my sculpts.…
Comtypes is a good alternative I find to the win32 one which can be buggy, I have had great success controling Photoshop with maya's python interpreter this way. Actually if you look in my SIG at the psLink video that was all done with the openmaya api and comtypes with maya's built in python.