Thanks Eric for organizing my posts. I'm new to polycount so how it works is all new to me and I apologize if I caused any inconvenience. As an update I've modeled and made the addition of a dirty bed to the scene. I've also made some changes based on feedback such as upscaling the textures for the walls and floor so they…
Here are my first few screen caps of a StarCraft 2 Siege Tank model i will be working on. It is a WIP and all and any feedback would be greatly appreciated. thanks in Advance! These are my main concept photos. And these are some ScreenCaps of my WIP Tred Close-up Top View Side View ...Updates to come very soon!!
I worked on getting a demo reel together. I'm kind of happy with it. I updated some of the work found on my site and added a M1 tank I made awhile back after fixing the texture. Let me know what you think. Thanks Alex http://apsentertainment.com/reel/aperezReel.mpeg
Thanks for heads up. I appreciate the references. The main road with side walks was one of the pieces originally planned. I wanted to have wider central path with smaller sidewalks on its sides. I found photos of small european town for inspiration. As well as Old Shambles. My main idea was to have a central road for the…
Thanks shrike ! Idefinately agree with you , but the bg was a deliberate choice to distinguish hp from lp ! As for the emisdive , the color on the bot can be changed ingame , but im using xoliul shader that with fresnel on , washes out the emissive ungortunately :( Tanks for your input !
Thanks guys, liking all the tips for details such as backpack and tank, will be adding some over time. Heres a quick render of the gun im making, wont be seeing much of it but since im making one, why not put alittle work into it :P
nice start, and thanks for showing the wires of the tf2 characters. Hmm i must say that the lods of the tf2 characters are at places horrible. Everyone must have spotted the pyros tank changing colors right? It will be intresting to see where u go with this!
thanks guys, hope i can post some more stuff soon. cheez, your an old insomniac? whats your name? want me to give any shout outs? don't know if there is a jeep anymore, the tank got a shader up-rez.
I've got a lot of single meshes that are using multiple material IDs within the same mesh and it's tanking performance in Unreal. I was going to separate them into separate meshes to help reduce the draw calls, but some of the meshes have upwards of 34 material IDs. Doing this manually will take a long time so does anyone…