I'd totally agree after reading Jon's lighting comments. He's got a good eye for that stuff. Definitely make the head table the focal point and work in a warm/cool balance. I did a quick paintover of the major things I see. There's a few other issues here and there: Scale on things is super off. -Chair on the right (and…
i used to work for one of the UK's gamestop equivilents. profit margins on preowned games/consoles is retardedly high, and not a single penny of it goes to the publishers/dev studios. so yes, it's wrong. yes, i hate it. but no, i don't know of a miracle solution to it. everyone wants everything cheaper. but it's kind of a…
you may want to try and play with lighting and atmospherics a bit more. as of now the light seems untouched aside from the light shafts setting, and the fog in the scene sort of takes away from what this could be. on one hand you have the very saturated roof giving off a big bloom, and everything else looks a bit washed…
I would recommend making a barnacle/mussel/seaweed texture for the lower legs, check out the pillars on an oil rig, it would do best with a normal map to bring out the details. The salt content in the air due to the sea spray means one would expect to find a metal structure such as this falling apart if it were to be at…
Hello fellow polycounters, decided to create environment based on Edvin Rhemrev art: Here are mesh blockout: main proportions is set and i hope not to change them anymore. Still have to add a lot, but looks like it's time to add details and material definition/texture to key geometry. Moodboard Would appreciate some help…
http://jobyotero.com/games/Ghost/ConceptArt/Worlds/african/AfricanMission1_MountainInterior.jpg While the room itself has symmetrical features almost everything is unique. You've treated them more as props and pasted them around. For example, those small duck bills in the corner are actually a large hippo statue that fills…
Concept iterations for our frizzle plant. I initially decided to mimic the structure of the black bat flower, but the plant looked a little too soft, and we needed something fuller, so we decided to add more structure and petals to make it appear more aggressive. I also experimented with roots and thorns to add more detail…
The universe is infinite in time and space. If you look at a single atom in your finger, you'll find a universe with galaxies and solar sytems within it and and planets with humanities in them. And this humanity has atom with universes and so forth. This is the infinitely small as represented by the triangle pointing down.…
Hey guys, thanks for the response lately. Here’s some grabs of the shack at its latest, I have changed the roof and tried to break the texture up a bit with the newer and older tiles. I have also tried to give some definition to the slate at the ends of the roof as it seems to add interest to the silhouette from eye level.…
Okay, so I'm not an architectural modeler, but I can give you some idea as how to approach the roof for the high polygon modeling. What you're going to do is model a single single / tile / whatever, and place it at one of the roof corners. Next, you'll go to the duplicate tab and use the array function. What you might want…