Sadly no, not really anything like fSpy. Maya embarrassingly only has reference planes but they really can't be used like fSpy. There are ways to get fSpy generated content into other apps like Maya and then painstakingly recreate the camera setup... but... ouch... there goes your day. 3dsmax comes really close with its…
If you're creating the track using a Loft or a Sweep or some other spline technique, then you can have it assign UVs that follow the track automatically. After modeling is complete, you can use Spline Mapping in the Unwrap UVW modifier. Spline Mapping tutorial…
I havent tried this but it seems interesting , he doesnt explain properly how to install it so here we go : to install put all the content to C:\Users\"yourusername"\AppData\Local\Autodesk\3dsMax\"your3dsnaxmax version" \enu and drag and drop his AdvFBXExport_Macro.mcr file to your max screen .. [ame="…
You can usually also just create the text using that font in Illustrator, convert the text to a path, and save that out as an .eps file. Then you should be able to import that into 3dsmax as a spline object which you can then do other stuff with. Just make sure that from Illustrator you export the oldest possible type of…
ive got 3dsmax r5.1 and pinnacle studio 9+HFX and prolly after fx too, can i do it with those progs?? if i render a scene in 3dsmax its static, do i need to put some sort of camera paths or something, to make the render "animated". cause i really need to know how to get an effect like a "flaming fist" ( im trying to make a…
Hi all, this is a project I created for my university work. I attempted to create a mech without using sculpted detail instead of applying most of the detail from hight information, this was to test if it was an appropriate approach to creating such a large task. If possible for my course please provide feedback! The scene…
The Agents is a the Matrix inspired mod for a Max Payne 2 game. I'm looking for a character modeller or modellers to join the team. Max Payne 2 uses 3dsmax 5.1 (Sp1) for the exporting, but the models can be done with another program as long as it can be imported to 3dsmax 5.1. For more information of the mod you can visit…
Hi, We are looking for a (3dsmax or Maya) UE4 Car modeller able to optimize hi-res cars to real-time. Required: - proficient in 3dsmax and able to optimize for real-time (low poly/normal maps). - proficient in UE4 especially in shaders/texturing (substance painter/designer is a plus). - able to communicate in English or…
PROJECT THREAD Hey Polycount! Brian here again. Going to be modeling the Dough Boy, a Teutonian basic infantry robot that can transform to higher tier units when need be. Definitely looking for critques. I know there's a lot to learn, and Polycount has been by far one of the few places online to get really thick, juicy…
Hey Everyone! I started this project about 2 weeks ago and I just remembered that I haven't been sharing the updates over on the forums. So here is a rough cut of development as it sits currently. I----------------------------------------------------------------------------------------------I In excitement of the upcoming…