Howdy guys, bronco needs some help again,as normal. We are using a pipeline between Max 8 and Director MX 2004 to create a browser based 3d game. I have my 3d model set-up in max, its at about 10,000 polygons Because of the cartoony style alot of it is just diffuse colours but there are so far about 10 bitmap textures in…
In collaboration with CGCircuit, a new site that allows you to monetize your own instructional content, I just released the first two videos in my four part series about 3d Character Art. You can find the videos here: VOLUME 1: Introduction & High Res Modeling Theory - ~1.5 hours - includes female base mesh - FREE VOLUME…
Hey guys just wanted to share with you what I did last night for the family photo. I am sure any of you who have tried have realized it can be almost impossible to get everyone to look their best, let alone smile, for a single shot. I am curious as to how many of you actually do the same for your family photos. Here is a…
in short: how exactly does the irritating uvChannel work in 3dsmax,- cause I got lost in its logic cant automaticly store/ recieve data. the long run: been working on my UV scripts and trying to bang my head into the channel stuff - but all I get is non working results. Each time I edit specifically a certain channel…
Hello! We are looking for a 3D environment artist and character artist who can do similar art style to Diablo 3. We have 3 team members right now. Me as the lead director/designer and programmer, 1 programmer and 1 music/sound designer. Ouroboros Ring is a Action RPG 3D top down dungeon crawler that mixes elements of other…
I think #3 is explaning how the piece will be used, not an instruction for you to actually parent it. So 1 piece will be static, fixed to the hand while 1 will be rotate. Sorry for my poor drawing lol. http://imgur.com/ArSOvrI
1) BTW quite a nice scan, did you do it with only 1 camera? 2) Did someone other has taken the pictures while the person was sitting? 3) How many photos were used in the scan?
1+1 = 3, right? Being good at math or engineering has absolutely nothing to do with artistic skill. Knowing both will make you a more versatile and possibly more valuable artist, but it doesn't correspond to how "good" they are.
ug the weapons are held at a weird angle and they fill up a good portion of the screen. I'm realy starting to dislike the nomal mapping look. And all games will have it for the next 3 or so years e-yaaaaa!1!1!!.
Oh wait, I think I got it now, I just need to: 1) dissolve the upper edges 2) bevel with offset + segment of 2 + profile of 1 3) clean up duplicate vertices with "remove doubles" And done: