Hi, quick update on the texturing, I started working with Adobe substance painter and here is a result on the top cloth for the character. I'm quite happy of the result for a first work in unlit texturing. I would be happy to hear any feedbacks if you have. Please ignore the wiggly parts described below. So apparently…
Oh. Hmmm :expressionless: It certainly looks unique. Well, when I compare it to this (by Anatomy for Sculptors): https://www.artstation.com/artwork/RYQNWy I kinda interpret this hollow as very exaggerated region between fat and eyelid (yellow area, not even shows in my picture, so I realize my mistake now). In case of your…
Because DDO works with Photoshop, it uses Photoshop's pattern format instead of the Megascans storage format. You'll either need to import custom materials using the texture files you source from Megascans or use the Import Megascans Asset feature in DDO in order to add Megascans textures to the DDO library.
Joinery is just a part of some houses. They are all pre-cut and slot in now a days then some huge bolts. I can't find the book I had used, but pretty much for a traditional Japanese home 182cm, 91cm, 45.5cm and 27.75cm are numbers you will see often in a home when measuring things. Having gutted my house down to the frame,…
Ok Adam Sensei I'm gonna add to my list of questions, and number them for ease of replying! 1. Did you use a normal map on your rocks, and if so was this baked or generated from the diffuse? 2. How did you scatter your ground foliage, not the trees, just the grass/plants/reeds etc. I've tried using DecoLayers but I'm…
I would probably try and do a sim , ie marvelous designer, because its a really tough ask to do it by hand i did one back in 2015 ish and abandoned it :)
Thanks for your reply. With question 2, I'm asking more about (And I don't like to compare games, because each one deserves to stand on its own merit) But comparing something like Black Myth Wukong to Raji... or Assassin's Creed Mirage to Raji. Black Myth was a brand new IP from a brand new studio same as Raji, but it…
Ok.... so your having problems with the Collision of the Tree? Or Collision of the Gun? because your images show you firing around the Tree but the gun doesn't leave a mark. I'll just run through a list and make sure you've done all these because I just tried the "Generate Collision Primitives" in SpeedTree and it works…
Hi folks, I’ve been working on a Blender add-on to speed up asset prep for UE5/Unity. It automates LOD generation, collision mesh setup, and clean exports — basically removing a lot of repetitive steps for environment artists and tech artists. BlenderNation covered it recently: 👉 BlenderNation Article I’d love to hear what…
Did the first texture approache yesterday and get some really nasty butterfly effects and mirrored normals in substance painter. :( So I will redo the UV maps today, eliminating the middle seam. I will also use this to redo the arm and merge it into one object with the base. I have also one question regarding substance…