haha i really that game play style, some of my original testing earlier in the year was based around players expectations as a gamer from the games theyve played through the years. Most hilarious was placing a portal style cube puzzle in a map, when you placed the cube on the button it displayed "button pressed" on the…
I think the most important thing to consider is how the visual style of a game improves the overall player experience. Does it fit the tone of the narrative, does it facilitate player interaction or does it increase the player desire to see more of that world? I think what makes a good visual style is how well it ties into…
Here's some info about the game: The game takes place on an asteroid, where the player is competing with AI opponents to mine Morphium. The game contains elements or RPGs and MOBAs, with long-term itemization and turret-defended lanes full of mindless minions. Aesthetically, the main theme is cyberpunk, with exposed…
Hey, I'm making an FPS game with a spherical world in Unity. We don't use any vertex shaders or anything: we just build directly as if it's a spherical world. I wouldn't recommend using vertex shaders because that might actually be harder to build -- it wouldn't necessarily be WYSIWYG anymore. We use a rigidbody FPS…
About the particle, I think the only issue I see with it is the dirt, it's a bit much and I honestly feel the particle can work without it, or at least toning it down quite a bit more. The bamboo itself is brilliant, but I can't help but feel that it would work better on Spirit of Calm. Maybe it could be a feature of both?…
A little bit of everything with this update. Pixel art game — Enemy wolf run, hit and recover Enemy Bat - idle and death Player Run Player idle after time Mushroom hop, after player jumps on it for height (interacteable). Environmental filler concepts. Caves (left) - filled with small spirits, primitives Forest (right) -…
Nothing wrong with seeing what works best in a free to try/item sales game. Obviously players will want everything to be free. If you read the actual pricing changes and not Kotaku's "unbiased" "reporting," you can see that they have reduced the prices on a some essential things. The game is still free to try and explore,…
Just how close will the player be to the bridge? If it's only a background prop and the player won't be walking on the bridge itself, then a lot of the big missing details (ie crests and flags) can easily be added by just using an alpha plane. However, if the player is going to be really close, then I would suggest going…
I think it's not so much that the NFL guys are so big as it is the way the game is played. Rugby players don't have to stand around waiting to field punts with people sprinting into them at full speed. I don't think I've ever seen a rugby match where players run at each other like they do in American football, because…
Good day everyone :) I changed the topic name into Thunder Cloud Studio art dumps to update our artworks here. Today we show you Juggernaut! Juggernaut is a low-poly character we designed for Liquidation game (c) Kiwi Brothers Studio About Liquidation Liquidation is a fast paced old school Real-Time Strategy game for the…