First off, you are one of the most passionate people I know when it comes to subjects like this and I love hearing your perspective on things. After getting to know you as much as I have, Ive come to realization that getting things like this out is your way of growing as an individual. I hope you can pull a little…
Hi, I want to recreate the sign and railing from this image in UE4. In Unity it's a simple render line function but I'm wondering if the effect of a single pixel line from any distance can be recreated in UE4? Thanks!
Currently working at one such place. More from happenstance than anything else - they're local, and I didn't actually start working here as an artist, I actually started in tech support several corporate buyouts ago, then went on to working as a tester, then did some design/configuration (database management) stuff, and…
I have been tempted in past taking a sabbatical and going to this school, it would be an amazing experience to do before you die. On a side note but in similar vein for anyone wanting a life experience. In 2005 I went with my wife to various martial arts schools around the world and also helped out at wild life environment…
In 98 I was 21 and spent a disastrous 3 months in Idaho trying to get a good band together with a guy I met in the summer before my senior year of high school. He was a very talented musician, great drummer and bassist. Around here a good drummer is the hardest thing to find. Anyways, for some odd reason he wanted to move…
[ QUOTE ] Where do I advise people to go on a 500 calorie diet? Oh, I see, you didn't even bother to read the thread. I guess you are so smart you don't need to read what I type to know what it means eh? [/ QUOTE ] It was the first thing you said in this thread... Here, let me repeat it for you. [ QUOTE ] Seriously though…
I'm modelling a spiky scaled dragon and I'm going to retopo this later. Then it's going to be baked, textured and rendered to look as realistic as possible. With the retopoing, should I retopo the spike scales as well or can this all be done in displacement maps? Just not sure how detailed/complex the retopo has to be.
Hello guys, I've been working on a Game-ready Blitzcrank (League of Legends character) and I'm currently having some issues trying to figure out what texel density may I use for the whole model, due to it's size and knowing that there are parts way more bigger than the others. I want to use 4K textures and get the more…