So, I modeled a Zbrush head sculpt, then I re-topologized it in Maya, then I unwrapped the UVs. Now in xnormal, when I try to view it in the 3d viewer, I get two errors, The mesh Default has an UV face(2410) poiting to a non-existent vertext. I also get the error 'Unhandled Exception' when I try to generate the maps. Can…