I think the thread you're referring to got deleted or lost during the last board migration, but there's this: https://polycount.com/discussion/64576/anubis-and-magicians-w-i-p/p1
*Thank you to everyone who applied! We’ve successfully filled the position and are no longer accepting applications at this time. We will reopen the posting whenever we have new openings, so please keep an eye out for future opportunities. We really appreciate the time and effort all applicants put into their…
Hi I would like to share about a hero asset I have created for my Uni's game project. Im responsible for making a Hand Held Lantern that is in a horror game and here is my showcase These are my reference and direction of the lantern i wanna create Here is the Lantern I made https://www.artstation.com/artwork/nJnkY9 Here is…
Diablo 3 is a bad example. Diablo 3 had HUGE PENT UP DEMAND, basically a starving audience of diablo 1 + 2 fans had accumulated over many years. Diablo 3 even if it was absolute garbage would still have sold a lot on name recognition alone. I compared a toony style first person shooter (borderlands) to another first person…
8gb of Ram is the minimum requirement, which is just your normal Ram that you'll probably be putting in 2x 8gb or 2x 16gb or something along those lines. The graphics cards specifically have video memory which is in addition to this and separate from those min reqs. More video ram can help with rendering times but not a…
You can still do it via the texture route. Make a displacement texture and convert the displacement to geometry. This way you still gain the flexibility texturing offers, and the final output can be the same. If you want to see a visual example look up clothing tutorials in zbrush. Many times people will do a quick unwrap…
You can get bake errors in most bakers if you have stacked UVs , as @musashidan says, at the time the Baker is working out what to project onto what Z fighting can occur and bad shit happens . You get the same sor of issues with overlapped lightmap uvs. A little known feature in max is that you can offset UVs in W which…
You have to ask the client themselves on what the polycount and what type of maps can be used since it depends on their engine and the scale of the game will be. Don't be afraid to ask questions such as these to them. Its pretty vague if they just say "for tablets". But just in case, 3000-3500 tri is a good number for a…
Thanks for these advices! Aside the consumer-level solution, I had a look at HP and Dell. HP z840 seem quite expensive compared to Dell Precisions. But there's no HP online configurator so I'm not sure. I made a Dell Precision t5810 configuration (without display) that might suit my needs: Intel® Xeon® E5-1620 v3 (4C, 3,5…