Hey man your doing fine with the modelling.. I tried the same thing, but didn't get things as you have them.. But perhaps I can help you with something else.. I'm currently working on modelling ALL of the Iron Man armors.. Your workshop wouldn't be finished without.. If you feel interested in a preview of the quality, I…
I hope this is the correct place to ask this! I just started using ZBrushCore 2 days ago and I'm having a bit of an issue. I'm making a character and started it by placing a bunch of blob-like subtools to get the basic human form. Once the form was set, I combined all the subtools and dynameshed them together at a 128…
This looks pretty dam cool: https://www.thegrove3d.com/ just wondering what sort of export features are in there as I can't find any info on it. [ame]www.youtube.com/watch?v=5z7f62T-rUM[/ame]
Well so I got bored one day and I came up with that. There is no ending to the corridor... The crap? Th spaceship got sucked into a black hole... The truth? I didnt finished the corridor...
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
Hey All! I had posted a WIP of a summoning animation a while back and then regular work got crazy so I wasn't able to work on anything for a while. But here's an updated shot of that as well as a new one I'm working on. Any feedback would be greatly appreciated, thanks! https://vimeo.com/174521631
Hey guys, hopefully some of the more tech artist minded people here can help out with this one. I'm trying to make a procedural fence I can use for one of my projects. I made an example video and sudo blue prints of how I'd imagine this would work, but I'm having trouble figuring exact which nodes I'd use, and how to setup…
Game engines work with triangles not quads/polys and automatically convert a quad mesh when it's imported, explained properly in Chad's link above (again look at any games mesh like the one I shared), you generally want quads for subdiv modelling and I guess some editing tools work better (blenders loop cut CTRL + R only…