We have a ton of info on our wiki. http://wiki.polycount.com/wiki/Tutorials Good info for characters http://wiki.polycount.com/wiki/Character Also the Topology page (and subpages) are helpful http://wiki.polycount.com/wiki/Topology Finally, post your work in progress in 3D Showcase for critique. Implement the feedback and…
I really like those blue lights you added - it illuminates the ship more in a way that makes sense :] I feel like you could choose better compositions for your shots though, like crop them closer in a bit closer to showcase the ship better, or put that moon somewhere else cuz personally I think it's an awkward tangent.
Could you maybe hint me a link that would be great. @Piar Yes iam not rly experienced with MentalRay yet and couldnt find anything on beauty renders for games. Will check it out. Last but not least can Marmoset render out wireframe passes? Or any other realtime engine if i want to showcase it in Realtime aswell? Thanks…
Substance Designer 5.1.1 I'm having issues when working with negative integer values. Here's a sbs file showcasing the problem I'm having... Inside the graph where the value is used (Negeative_Integer_Bug), everything works fine. However, when used as a reference in another graph (test_graph), you'll notice that negative…
Whoa thank you guys to: Dimfist Stevenson09 Fingus I'm not going to give up on this concept but I will take a break from it and start modeling other concepts to better myself as a character artist. Oh and a quick question. Would I be able to put a model that I finished from someone else's concept and showcase it on my…
http://www.p4rgaming.com/ready-at-dawn-while-making-the-order-1886-sometimes-we-forgot-we-were-making-a-game/ Sorry guys, looks like it's a satire article. BUT, here's the real one:) http://www.computerandvideogames.com/464912/previews/hands-on-and-interview-the-order-1886s-e3-demo-showcases-style-over-substance/ Not much…
Hi, thanks a lot for the information and the link! Do you think that method would be impressive to showcase on a portfolio? Or do you think companies would prefer to see trees modeled from scratch? Ideally I'd like to create trees and foliage the way most companies in the high-poly industry create them, while also adding…
Some nice photos. No spoilers. http://io9.com/5909400/gorgeous-new-prometheus-photos-showcase-the-insane-detail-on-each-space-suit I know this happens all the time in prequels but how does the suit design go from, this: to this: http://img.gawkerassets.com/img/17m8ggwkhm3y6jpg/original.jpg ...silly Also, we'll probably…
My intentiion for the quick prototype was just to give you a leg up on deciding if and how the approach could work for you, then of course you go back in and build everything yourself for the training/portfolio showcase. Given time and materials, it's always nice to take a dry run at things to learn "what you don't know"…
I hope Mantle API gets to set new standard in graphics programming. As they say it is able to compete directly with DirectX 11.1; BF4 will probably showcase it in best light. What they are trying to do is to provide graphics programmers with more powerfull software so they could can choose between OpenGL, Direct X, and…