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Maya High-Poly Workflow: Creating Trees

Hi everyone,

I'd like to create a forest scene in Maya. However, before starting, I was wondering if someone could walk me through the workflow of creating a forest with the intention of using it in a high-poly industry (ie. commercials / film / television series). After doing a bit of research, there seem to be a variety of different methods regarding the actual creation of trees and foliage.

How are trees typically created for commercials / films / television series? For example, do they rely on editing pre-existing models via Maya's paint effects tool? Or do they model from scratch? And if they do model from scratch, do they model it within Maya itself (from a cylinder, perhaps) or do they use an external program like zBrush or Mudbox?

Sorry for all the questions. Any input would be wonderful.

Thanks!

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