You can improve your lighning. First what software do you use? Max, Maya, Blender? Some game engine ? Also you can work at specular and gloss: Table can have high spec with low value of gloss. On the wall you can add bump map/normal map. You can lighten the color of the ambient light, or add some ambient light. Also render…
Can you elaborate on what you're trying to achieve? PBR stands for "Physically based rendering" so if you have zero light you'll have zero reflectance (ie color) of any kind. So if you want to display anything without light, you're basically not using physically based rendering. That said, you can still use the ideas and…
Hi everyone, I would like to share with your guys my latest personal project. Any feedback or suggestions are welcome!! Tibet: The Trip of Holy Light Environment Art with UE4 (Final) https://www.artstation.com/artwork/B1OYBA The goal of this project is to create a Tibet environment art in realtime in the UE4 in 15 weeks.…
Hello there! This is my work for artstation challenge GrandSpaceOpera: Light Age! Triscount 83,489 tris. Rigged and simple animated. More info you can see here. That model was real challenge for me, couse of hardsirface, some versions of smoke, rigging from zero with no using some packs. Also you can see my WIP here!
Hi everyone. I've had some people ask me about lighting in Unreal, so I decided to make a tutorial. This is a "things I wish I knew when I started with the Unreal Engine" kind of thing. My hope is that it can help beginner and maybe even advanced users. Goes over both baked and real time setups. Thanks so much for checking…
Hi guys, I'm currently working on 2.5D sidescroller type thing in Unreal 4. I'm actually a game artist but I have dabbled in animation now and then. The main character I am working on is two dimensional. Some separate elements are separated off into layers in photoshop. Basically am looking to animate the main character in…
Posted this question here on UE4 forums but thought I'd throw it up here both to ask as well as reference for anyone that runs into this issue in the future. https://answers.unrealengine.com/questions/271728/skeletal-mesh-light-artifacts-shadows-over-each-po.html Mesh is a single smoothing group, triangulated outside of…
Hello, I hope this is the right section for this post. I wanted to share my light rig with you guys. Unreal and Blender Has gone quite crazy recently, though some of us are still stuck with the maya viewport... Its more about flexibilty, speed and being cross platform without the need to transfer data inbetween packages. I…
Ok guys I have been looking for fixes for this for the last week and to be honest I am pretty sure I tried every suggestion given in this forum and the unreal forums in threads with similar problems. I have yet to find a efficient solution, I have tried all kinds of uvw unwrapping (spaced by 10 pixels and spaced by 200).…
My aim is to create solid objects that can emit light. To the effect of what's in this image with the colored balls. From that point I'll alter the setting for what I need. So Mental Ray is no longer a part of Max, and every tutorial I find uses methods I can't since I'm on 2018. I've tried fiddling with the render, and…