Hi all, Im Carlos Coronado. 3 weeks ago I finished a 2 years Project (Warcelona, a custom campaign for left 4 dead 2), and I think its time to begin a new proyect. Since long time ago, In my head was the idea of making a single player puzzle game has my final university project, I I think now its time to begin with it.…
What if the website is really simple and clean? Straight to the point? No weird layout or bs. Also, I kind of want to upgrade to Plus or Pro just for the extra views and 4K uploads. Right now I don't have a job and anything will help me and if spending $84 for a year of Plus will help me even a tiny bit of landing my…
@Khael I think
adjusted the brightness values on cine camera actors that exist in UE4 to make
sure that the image wasn’t too dark. I don’t
have much experience when it comes to a modular approach. But somethings I can
recommend are. · Setting
up measurements beforehand and using real world measurements. In my case I made…
Hi guys, today I finished my new set "Hangar" for Unreal Engine Marketplace Industrial location “Hangar” this set is perfect for creation of locations in open areas, urban or industrial character. This pack includes: modular houses and hangar drilling platform few tanks containers of different colors railway carriage of…
kk cheers I will look up modular design right away.. Also I know this might be a real pain as well but I was wondering whether you guys could show me some examples that way it will definitely stick in my mind and to also make sure that I haven't misunderstood anything. Say for example if I was to create a building (block…
@Parkar: Yah I tried a quick test of that and it seems to work well since the platform does not curve that much as you suspected. Thanks for the answers everyone. So I've tried a little modular modeling for a house and another question has appeared: When texturing modular pieces, do you texture them so you can line them…
Hi, check this out from the middle (scroll down to middle) http://www.polycount.com/forum/showthread.php?t=92440 Ok, so after looking at your modular land piece I would suggest why not make it natural looking I mean land has cracks and all (wear and tear ) so the two part that you want to bring together can have end bits…
Tutorials are your friend! Before going too far with your texturing, I would look at some basic concepts and principles of creating game assets. Especially if you're going into environments, there is an extremely wide range of skills that you'll need to succeed. This page is an extremely helpful resource for any aspiring…
Had to be at work over the weekend so i am now back for the week to progress, im making a modular building, this is specifically the building that the train is crashed into. Think im going to create multiple textures and expose the parameters so that i can just the same building multiple times but just changing the hue…
hoo boy. So, there's nothing truly wrong with working this way, it can be nice if you plan on unique details for every single part of your model, but you're very limited by texture resolution if using a single texture. It's more common to break the house down into modular pieces to make better use of texture space, and use…