This is 100% doable, even on a single graphics card. You'll probably have to get some converters depending on the type of input of the various monitors but this is easy. I am currently running a main regular monitor in Landscape, a secondary regular monitor in Portrait, and a 21UX as tertiary that I grab when I need it,…
I know exactly the issue, I ran into that myself mainly on instances where I put a decal down to try to blend a static mesh and landscape. It's like the sorting gets messed up and the shadowed mesh gets rendered on top some how. I never figured out how to actually fix it, but if you're able to get away with an unlit decal,…
I usually don't like hand-painted stuff, but this is very good and very impressive. Are you using UDK or UE4? Either way, your landscape shader could use some work, and you may want to look into some ways to ease your blends better. Also, don't forget that every village needs a water source somewhere (either a well or a…
Planepocalypse The apocalypse has happened...in the 1940's. A ruthless gang lord dubbed "The Captain" has taken up residence at the site of a plane crash. As headquarters for the "Maintenance Marauders", the most feared and ruthless group of bandits on the decimated landscape of the post-society North-East, he commands his…
Thanks for the info! Would you be able to vertex paint those different textures with the method you mentioned? I know the landscape materials can handle 4 sets of diffuse with normals and spec. But what about a basic static mesh? By packing channels you mean adding say 3 diffuse textures into each channel R.G.B of your…
The simplest way to have splines blend with your terrain/landscape is just to have an alpha masked material. You can do that any which way you want to, having it blur out the edges or having a more splotchy mask that makes it look like there's debris or rubble on the side of your paths or roads. For splines in particular…
To put it a little less bluntly than KDR... I haven't seen this featured much in magazines or websites ... so either it's gonna be a surprise hit, or it's gonna get more media attention soon... or it's gonna sink without trace. I hope the former, since I know a lot of polycounters are working on it. The screenshots and the…
~ Maybe characters artists are just more childish at heart. I mean as a kid, who do you know that drew lots of epic landscapes, or dark abandoned mills, as opposed to 'Captain Fantastic: Hero from the planet Coolaid' My closest friend is an environment artist, and I simply couldn't make the shit he makes. Its not even that…
Nice comp Mistry,i feel that the dirt on all the textures are a bit too even.Not sure whether they are the final ones but. The dirt settlements could get more realistic,as usually these are very busy roads with constant vehicle traffic,creating a lot of pollution and dirt. A few pics from my side :)…
Ballsy, realistic and stylish. It certainly brings something new the mostly bland FPS landscape. I look forward to playing it...in Australia...where by some amazing accident, it passed classification as an MA15+ title, unlike L4D2 which was censored. Apparently in my country, droves of innocent civilians have less rights…