Hey. Is the model w the rig the same as the top model? I cant tell. Also i feel that she doesn't feel like tracer. I would try to make her feel younger and thinner.
Hey guys, thanks so much for the encouragement! :) Here is another one. It's about half way done. Sculpted from the Mudbox base mesh, as usual. I'm wondering if anyone can identify her at this point.
heh, I love pirates. I like im, but hey, the cloth on the knees looks a bit off to me, you might want to shiver his timbers or whatever before you call the normalsmap done..
hey, try looking up reference of moving long hair, itll help with kat's hair because atm its as if someone cut off her hair in an angle. other then that keep up the good work!
hey dude! if you're going the maya route (i was forced into it at work) i heartily reccommend NEX (by draster), i don't go a day without finding it being a core part of my modelling in maya
Old Wounds It had been weeks since the Basilich Uprising had been put down, and even far from the fortified walls of the capital the Empire's grip had been firmly reinforced. It was not like Ionia. Life here could go on as normal, save for the occasional news of a battle, or someone talking about those who were lost. Riven…
Hey guys, I need C&C. First go at a female head. I feel like I need to detail her, but I have no clue how to. Maybe I'm jumping way ahead of myself here. Anyway, shoot me. Also, did a test render:
Hey everyone, I've been working on this low poly Female Technician, still a WIP but I've hit a snag. I've been staring at her for the last couple days and I feel like I'm missing something before I can move on to texturing and normal mapping.
Hey guys, long time lurker here, finally decided to join and post something. So, you know what Medusa needs? More snake. So I made her go full snake mode.
Hey guys. Here is an update. I have fixed her boob area, pelvis area and some other parts. Need this girl more muscular arms or not? And also what is your opinion about whole character?