All tris. Here's the difference between exporting an all-quads editable poly and a triangulated mesh: This'll fight your normal map and can cause bad silhouettes on curved surfaces. In max, the best way I know is to apply a "turn to mesh" modifier with invisble edges unchecked. Using 'editable mesh' instead of 'editable…
I ordered the collectors edition and today I recieved the standard edition in the post Stupid play.com mustve got mixed up. So Ive asked for a replacement. I cant even install it cause the collectors edition comes with a free player character or something and I wont have that if I install this standard version and get my…
i know i might sound repetitive, but if you really can't stand the caddies and want the old toolwindows back in Edit Poly, just try my caddyless Edit Poly recompiles for Max 2011, 2012 and 2013.…
My stitch hotkey isnt working. If I go to tools->stitch selected that works (as shown below). However, the hotkey for S on stitch still isnt working at all. When Im hitting S in the edit UVW menu its activating/deactivating snaps. Edit: Problem seems to be NO hotkeys are working in the edit UVW menu. Any hotkey I hit tries…
Hi guys, I'm having a problem with unreal engine. When I import a fbx animation file, I edit the translation and rotation so the character is in the same position that it was in when I edited the file in maya. However, when I open the matinee window in unreal and edit the camera and the animation and then simulate the…
Hi! Looking at the screenshot, I see that in the toolbar the tool is currently set to "Subtract" and you have "vertex selection masking" enabled. So currently you would only be able subtract weight from the vertices that are selected in edit mode.
Lately, I have been coming across a lot of posts like this, for people wanting a reflection solution in Maya that works on more than just the transform tools. My personal solution works for most my organic modeling needs. Where game centric models Rarely exceed 20 thousand tris I have now worked years without being able to…
If I understood what you wrote, you said you exported a model from 3dsmax that had 17000 polygons. When you brought it into blender and checked the count of faces it was 34000. Assuming that all the polygons are quads (quads are two triangles), it would be safe to say that max was counting quads (polys) only instead of all…
miauu's Live Measure Pro is updated to version to version 1.4. Changelog: New measurements types - Radius and Diameter. The radius/diameter can be measured by selecting 2 or more edges/segments or 3 verts/knots. Supported objects are Supported objects are Editable Poly, Editable Spline, Line and Edit Poly modifier.…
What do you mean with Edit Normals? When i Set the SGs from UV Shells, it will be the same. And i always set my SGs from UV Shells. Ok then Show me your result with 1 UV Shell :P Edit: Custom Normals? Hm good to know ^^ Which buttons are you using in the Edit Normals modifier to get the Normals Green ? ^^