Hello polycount. I started to learn some basic animation techniques. I watched some videos about character animation especially about walking and running characters. Everybody making running and walking cycles, I searched and I found something some people making this cycles for using it in game engines with programming…
Hi, my goal is to make a real-time female fantasy character from sphere without using ready base meshes so I could improve my anatomy knowledge and then go through the whole pipeline of character creation. Current stage: making a basemesh, anatomy study
hello so im a modeller working in a small group of 3 and im in charge of making all the enemy characters as the others are not modellers. the enemies will be demons and each will be VERY different and individual. our game will require up to 75 different demons and ive estimated each will take 3 to 4 weeks but this means it…
Great project @srinivasjlkm! A lot of solid iteration at techniques. About 80% there. Couldn't resist doing a quick paintover pass to get it closer to 90% without much work. 1. Your fog cards were quite sporadic creating some muddle lighting tones and colors. Once cleaned up and colors and lighting brought together the…
I started with the diffuse, then desaturate and contrasted it with a small gamma correction to have the reflection, which is homogeneous. But i found a lot of problems for the specular: in fact, the skin intersection have to be darker, and the diffuse amount of different reds make the desaturated map full of whites and…
I have no web design experience, but I could probably make my way through learning a bit of Dreamweaver if I needed to. Still, at this point I'm just looking for a fast simple way to display my portfolio and projects. Nothing overly flashy or fancy. Are blog websites (blogspot, ect) respectable enough to be options, or am…
My main concern is regarding intersecting geometry. Is intersecting geometry okay? It makes the modelling process really faster, but I am not sure if it will work in a game engine properly. Another thing I'm confused from a long time is, when should I model a part of the asset as a separate object and when should I not? My…
I took some advice from another site in an attempt to make a more interesting concept--though there's always room to improve. I'd love to hear what anyone here could offer me as advice for my next piece. Anything helps, especially with design and rendering.