You're correct, "Shade Selected Faces" is bound to the F2 hotkey by default. My problem was that, even with this box checked, the faces won't shade if using a Hardware Shading preview with the D3D viewport engine.
The shoes are really ways to big/deformed, and actually don't look like real feet could comforably fit inside them. Otherwise not bad. P.S.: the upperlip is a bit stiff and too strait.
Would you bid your top rate right away or would you start with your "best" offer. Potential client is one person who own an Objet24 for small scale toy parts printing. Not a boutique, just a home based dude with this printer.
Hello Creators i am new to character modeling this is my first 3dmodel created in Autodesk Maya,Xgen and Arnold,your critiques will help me improve thank you
Thats pretty cool man. I see some artifacts, but all in all not bad. Anyway for the user to rotate the model in flash? So if I use that plugin in Blender, I just paste that script in a flash file?
Hi all, I'll try my absolute best to keep this short, I'm a generalist 3D art / 3D animation / VFX student who is worried about losing conceptual creative freedom in the video game industry - or film industry as I'm Australian and the video game industry is small here, if I continue with those career options. I also don't…
HI, is there is any tool like fillet of 3ds max in photoshop so i can first draw block path then refine it with chamfer setting. i'm tired if using :poly127:tangent handles. thanks in advance ps sorry for bad English :)
Thanks for your answer I took some time and redesign bottom part. Velociraptor is awsome but I wanted to stay with more straight torso. Generaly this tail is giving me hard times but i Think i made it look better. Sorry for bad render >.<