Hi guys, I'm having trouble utilizing color id masking for handpainted textures. They work fine for smart materials, but if I try to use any paint layers I run into a bit of trouble. So far it: 1) Masks properly, but after painting some more all of the albedo disappears after leaving painting mode. 2) Doesn't mask to color…
This is what I got so far...I'm planning on changing the eyes, I didn't quite like them. Also I'm still unsure how to proceed with the hair. I'll probably do half with some panels and mirror them. But so far I'm kind of impresed it's looking good, I wasn't expecting a lot but the handpainted textures really bring it to…
More like adding colors that are NOT local colors to the texture. In this case, blues, green, etc. I remember realizing that softly easing in hints soft hints of that helped to give the texture more body and depth instead of the cleaner "mobile handpainted" that can come from the art direction. Like if you look at some…
Just starting in on the hand-painted textures with a lot of the work being handled by So Much Monster's SoMuchDiffuse Substance Painter plugin. From there I've done a little bit of cleanup in 3DCoat, but I'm definitely still trying to figure out what I'm doing. I might wanna hit up the Handpainter's Guild in the near…
Looks like they tried to follow every piece of advice Junya C Motomura gave during his GDC talk on GuiltyGearXrd down to keeping all the lines in the UV map square so that they don't suffer from artifacts from the antialiasing. I agree the backgrounds seem off. They're going for a handpainted look but there's something…
Hi Ironbelly I'm looking for 3d models to be exported as prefabs with textures. No need for lightning setup. Do you think you could create handpainted textures just like in this example: http://th05.deviantart.net/fs70/PRE/f/2013/063/9/2/92c5e4fde47d557be1dd007902afa921-d5x09r8.jpg…
Loving the Handpainted textures they are very mature and detailed, wow, just awesome work. I do feel like you need to revisit your previous posts and get some better presentation on the go, cause I almost clicked off this thread, so I would stick those textures up top under a current progress sort of post and then dump all…
WIP 17 Fixed the normal errors by baking in Maya. FOr some reason that worked, but it might be because of the cages you guys earlier mentioned. Did a dDo base texture pass. This is going to get murky for me since I'm too used to painting purely handpainted textures, so my handle on material definition isn't too good.…
Kend: Thanks mate. Yeah I'm using albedo, normals, spec and gloss for the hair BegalHero: Cheers. Suba: Thanks Loic Finally got around to finishing this bust. It's rendered in Marmoset Toolbag 2. The texturing for the cloth and hardsurface elements were mostly done in the new Quixel suite, the rest was handpainted. In the…
Alright more updates , baking was so weird,..anyway started to handpaint their albedos need to start painting her clothes and work on the eyes more(that stare) also excuse the crapy edge/flow topology(going to work on getting that better with my next project and better use of polygons) she sits at 50k, lol couldn't hit the…