Yes, it would work in a lot of cases and if you constructed your models accordingly. However, if there's no good reason to completely deviate from the standard workflow (quality, performance, workflow speed) don't. The tools are built around and for the standard workflow. It just sounds like the guy doesn't understand the…
I know someone who got his break over 10 years ago using Poser 3D models to get his first gig. At the time, Poser wasn't very well known, and he managed to get a job at a start up company in 2000, and he now currently holds an Art Directors position at a reputable AAA studio. Karma doesn't always work.
Last year I took a "safe bet" over a really great AAA opportunity doing all sorts of stuff right down my alley, mostly because of my concern over contract lengths. I ended up being pretty unsatisfied with my decision in retrospect. So I also agree with the others here, pick what you'd enjoy doing more.
But 40k for a single character somewhat is. Uncharted was ~37k if I recall correctly, and from what I've heard it's a freakishly rare occurrence to have a poly count that high for even the main character. Resident Evil is about 15k, which is fairly reasonable for a AAA game. Also I think the second prize needs to be…
Hello, I'm just giving my two cents on your questions so take that with a grain of salt as I'm not a professional in this field... more like a junior level. There are people who may give better advice due to their years of experience but we all start somewhere. 1.) First off, have a passion for this field because you will…
Yes this was in 2024, Pandemic was a better time for hiring, I do hope there's more of a balance going forward. I can see more hiring in outsourcing companies, which is probably the way to go since its cost effective for AAA studios looking to have more lean production teams. And its true about feedback from studios being…
Hi! I'm a self-taught 3D Artist and I've been learning about Props and Hard Surface modeling for almost 2 years. I'm currently looking for a job opportunity at a AAA studio, but I have no clue on where to find work offers, also I don't know if I should have more pieces on my portfolio and maybe stop focusing on props…
Irony ? To chill out a little bit ? I'm not a troll ( usually...no really, just check out my replies history ) BUT this is one of those questions that you should find the answer by yourself, it's like asking "Should i enroll in a conservatory of music ?" i don't know, do you like it ? If yes i think you should do it but…
Hello everyone. I have another question and that's how it works in gaming industry when you do character model? I heard that in junior position you usually use prebuilt model and then you adjust what you need. Is it true or it's normal that you start from scratch? Let's say we are talking about AAA game company. Sorry if…
Looking for an artist to create a realistic 17-18th century Whaling ship for an indie project. Needs to be AAA quality and the player should be able to access every room (see examples). This is to be used in a Vertical Slice in Unreal. Accepted artist can expect to get more jobs down the line. you can read more about the…