i just started work on a weapon, one the texturing side of things i dont really know how to go about it, whilst looking at gun reference there is some guns like the Ak 47 and M4 which are metal and have that nice roughness to it and then there is weapons like the scar which look like plastic, for this weapon im trying to…
Hello everyone! I need help with creating the oxidized galvanized iron material using Substance Painter. My PBR theory knowledge is quite good, but I recently got thrown out of my comfort zone by this material and would like to fill that gap in mine knowledge. I am doing this for a game asset (trash dumpster) using…
Now that the power is back after the hurricane I started doing the block out for a character I want to make for my portfolio. A woman using a cafe racer style motorcycle inspired by the motorcycle daredevil from the 70s Debbie Lawler. Not trying to replicate her/ do a likeness but I wanted to add context to her character…
Hey, welcome to our third unofficial dota 2 workshop friendly competition (because huge names are cool) This month we will work with the 3 most voted heroes on the pool "heroes that doesnt have any set" the idea of the competition is to create item´s in a friend environment and with the feedback of the other participants…
Hi, well you didn't say who you are trying to replicate so i would find it hard to critic atm, however i stumbled upon some likeness guides recently i wanted to share and i can now post them to people like you. I find these would be helpful to get a good understanding about it all and ways to tackle it for anyone…
I don't think doom had true dynamic lights so I suspect there's some sort of screen space effect being applied to create the effect of light around the player - that interacting with palletised images and primitive (or non existent) filtering probably accounts for a lot. I started modding on quake so I don't have any…
What pior said. And yay for that art page. You should just study painting... best way to learn is by doing. You can then study textures like the ones you linked and try to replicate them, or study something real and try to stylize it, simplify and exaggerate its features. There are like a billion threads of people trying…
Another way to better understand what the pros are doing is to do exactly what they are doing. Find a video on youtube or something like FDZ and the LoL spotlight and follow along. Every 30 seconds or so (assuming its sped up) pause the video and get a screenshot of it. Then take that into photoshop and replicate…
Hey there's some good points there, quack knows the score lol. Think of modelling this in levels of detail, you start with the big shapes and get smaller till your down to the intricate details very last. It'll make it easier for you in the long run. Also remember not everything needs to be attached topologically, where…
Hey Ryan, Thanks a lot for this! I've replicated it in my own scene now and it's working exactly how I wanted it to :) Is there any way that I could use a diffuse texture with this? Like, for instance, if I wanted to have this gradient effect overlaying a diffuse texture. I am trying to get a very slight detail of texture…