This is looking cool, Josh! My biggest concern is saturation. Like value, saturation can pull the eye. This focal saturation should pull the eye to the bed and be strongest there. In your current iteration, the hallway competes a bit with the bed, and some of you other emissives/colors meet similar levels. Let's talk…
Aargh, how frustrating is it? I can't be the only one who have those wretched bad days where no matter how much effort you put you put into your art, drawing, modeling,etc...nothing good comes out...-_- There are days where you will come satisfied with your work after a few hours of good concentration but others (like…
Yeah, I was going to suggest increasing the ray count. Another thing you might try is limiting the Search Distance to limit how far the rays are cast. This can help with things like vehicle interiors where most of the rays will be partially or fully occluded.
/unlurk I work at an architect firm doing this full time and I came from the gaming industry. We're a group of seven and two have architect degrees, the rest are self taught, me included. V-Ray is more or less industry standard, it's fast and is pretty easy to set up to get pretty pictures. If you hang around archviz…
The BRAWL Tournament! We're kicking off a new contest here at Polycount - The BRAWL TOURNAMENT. Participants will be working from a HUGE list of existing 2D or 3D fighting games to come up with their own 3D reinterpretations of their favorite FIGHTERS or STAGES. Only the best of the best can enter in the BRAWL Tournament…
"2-3 months" yes it will be this. Yes you and anyone can do this ^. * That is the idea👍 i was wondering how to incorporate the concept artists though, guess taking notes from alternative sites, they started with concept artists 1st, which i do like the idea of, though we aren't seeing much of that around these parts. Are…