Well, you know, I ran out of time :-(. I still had a very long to-do list for the texturing, mainly a lot of refinement! This could have been much better I agree! It was my first time using S-Painter. Great program by the way. Quixel and S-Painter are both great. Before that I was mainly texturing by hand in Photoshop.…
thanks man, Well my whole workflow is directed towards the lowpoly end model, so when i'm building the HP i'm trying to make it easy for myself when i will create the lowpoly. -so for the engine i've modelled the big parts separately from the outside in (so only what is visible is detailed, the rest is just capped/hidden…
When I was more green, I followed the deadline. (30 days) At first, I usually finished before the deadline but the quality wasn't so good. And I couldn't improve it better without throwing like half away. Just call it done. This phrase means you have no skill and no perception. Then, I knew more stuff, and maybe a bit more…
Did some work making proper lowpoly meshes for this whole thing. It now sits at around 20,000 tris which is ok I guess by todays standards. The hair before was decimated and had a really high poly count, and the eye lashes were cylinders from zbrush (now I'm just using a plane with alpha.) So I decresed the poly count a…
So. Here's how I bake my matcaps. I set up the scene in Blender with my lowpoly model with the settings
below. I assign it an unlit material and add the normal map to the material. Then I
add the mapcap sphere as a second texture and set it so it's mapped to "normals". I
rotate the model so it's facing upwards, and then I…
Havent posted here for a while. Lota things have happened. Sculpt is done, lowpoly done, tested making normal maps in maya, edited them in crazy bump and made a rough base for the textures. Got one for the body and one for the head. Right now I can't seem to get transparency to work on the hair. I've tried both having an…
Hi everyone ! Here's a new asset I've textured using 3DCoat ♥ The lowpoly is based on the SkySurfer sculpt done by the talented Sergey Katsukov (so neat and clean surface to work with =) ), I only made the lowpoly version + UVs + textures + rig/skin. This model helped Akeytsu dev team to develop & test their blendshape…
hey folks, i baked a normal map for this model and am getting some visual artifacts, as you can see here: It's doing something weird on the bottom across the line of symmetry too. I followed this thread: http://www.polycount.com/forum/showthread.php?t=107196 and this video: https://www.youtube.com/watch?v=kGszEIT4Kww…
most of you may already have seen this in the huge WIP thread, but, well, hope it won't be redundant to you. This is my take on the Jedi Knight Aayla Secura from Star Wars Episode 2 and 3 the character is around 8k (a tad more, but below 8500) has 1024's for the face and tentacles and 2048's for the body. Took me about 4…
Hey guys, Don't really want to clog up the lowpoly thread with my WIPs, so thought I'd make my own thread for some feedback. I'm working on a low poly handheld environment for the DS for a university assignment. The theme is 'superheroes' so I'm doing a villain's volcano rocket base lair! It's sort of inspired by the…