I'm looking for a video I saw awhile back. It was full of models that were decimated, but animated, giving a vibrant colorful look. (if I remember right, the decimation even seemed animated, so the topology was constantly shifting) I'm sure it was posted here Polycount. I seem to recall it revolved around some kind of…
Hello! My name is Weronika and I'm looking for a first job or internship opportunity as a junior 3D artist; In 2022 I graduated in Computer Science with a focus in Graphics Design, and since then I was working on my 3D protfolio: https://www.artstation.com/nu24 my mail: weronikaptak24@gmail.com I would also really…
Hello. I am looking to hire someone for a skybox I want to recreate in a higher-resolution form. This skybox was used in Deathmatch Classic, a Half-Life mod, and is the one you can see below: I have obtained the original source photos, and I tried my best to piece together the original skybox, but I am not a professional…
Project Sheen is a dynamic turn based, fantasy RPG. The player takes control of a small fighting force as they battle their way through cities and across continents. Each character class will be upgradable, with diverging progression trees. The primary focus is a real character driven narrative, each having a unique…
I am building a scene in Unity 3D and am trying to match several elements in the scene to some reference art. Here is a picture of the reference art. I'm trying to match the stylized leaves in the trees in this image. Here is what my environment current looks like. Of course in my scene I'm intentionally making the leaves…
Hello, I've seen a lot of talented people around here, and I figured I'd ask around for some help. I'm doing a very small third person multiplayer game, which is essentially a two-player hide and seek in a procedurally generated map. In order to create higher variety in the game's map system, I'm looking for an artist that…
So the triangle fan was obj and the vertex normals problem is fbx? Have you tried deactivating Smoothing Groups in the fbx import settings? Edit: Interesting. While Hardmesh seems to be discontinued, last time I checked, 2021 seemed to be the last supported version, and it still says that on the main page, but when I just…
Hey guys. Title says it all. This is the game we are working on: http://forums.epicgames.com/showthread.php?t=727833 The thing is, I am having a hard time getting rid of the "unreal" render vibe. The screen shots of the game are within the link. I have tried a few things to make it look more cartoony: 1) Took down the AO…
Surrogate Interactive is looking for volunteer modelers to help out with a publisher demo of our game Brutal. We're moving to the HL2 engine and need some people to re-design the current characters at a higher poly count. A look at what we were making with the Quake 3 engine: http://www.surrogateinteractive.com/Media/ If…
Hi Polycount! I'm looking to make a splash in the freelance world and thought I'd come here to see if I can find some people I can help out... at a cost :) . Take a look at my website: joshuamayle.weebly.com From there you can see I've been in the industry for awhile as an Animator, Rigger, and Modeler; and have worked…