I think there is nothing to worry about , it might be common bug from during import and testing in game . To test it ingame : I dont know if it works or not but there will be alot of steps you are going to do . If not you might need to change it in the particle editor but just leave it for now . 1) Locate your compiled…
Hi Michael, Thanks for posting. hopefully my feedback can help you improve your work and give you some ideas. 1) There is a scale mismatch on the bar-code and the barrel which confuses the scale of the overall object. Is it the size of a barrel, or tiny enough that a bar-code would be that big on it? I certainly can't…
@bac9-flcl Your model might be corrupted. Use 'mesh cleanup' tool under 'mesh edit' tab to fix possible errors, use it a couple of times to be sure. Do you have a cage? If you're using ray distance method, fiddle with different distance values. Validate that your mesh isn't exported with too small or too big sizes. Go to…
Thanks for all of your comments. Skamberin- yeah the ring is kinda jacked right now, it's material had too much contrast and due to the way image reflections work it won't shadow the reflections or the streaky highglights, so i'll just do some vertex paning trickery to put some grime around it :) Also SSAO is off right now…
"That's why items like that remain available, but minimized." I totally agree with that point and core principle (that's a large part of what I focused on in my mockups), but that's not the issue here - the problem is that in this specific case, minimization (done by shifting these items to the right) impacts the core…
I dug it, it's still the left 4 dead we know and love, just more of it with enough new gameplay tweaks to literally everything to make it fresh. Love the melee weapons, the "pang" noise on the guitar made me lul. One of the things that bothered me most about the first game is you never felt the urge to explore for some…
Link to purchase : https://www.artstation.com/a/14595434 Base meshes can be used a lot, the most important of which is the use in the game industry, which can give us a lot of speed. In all project, many items required by the artists consist of repetitive and similar items. To increase the speed of each artist in all tasks…
There's a big difference between coming up with the aesthetic ideas of a game, the universe, the characters, the story etc. and coming up with the actual dynamics of the game that will make it a blockbuster. The casual observer will often mistake these aesthetics for what makes these games massive hits, when in fact the…
Hey there Shrike ! Well, at the end of the day it's all about what works, in a reasonable amount of time - and these assets sure are looking sweet :) Indeed making items in batches (timewise and texture wise) is one way to optimize things, no doubt. As a matter of fact I have been doing exactly this on things like…
Lately I've been making progress writing more story and
finalizing more game mechanics as well as determining the result of my planned
work for the next 5 or so months. This project
stands as a thesis - a showcase of my skills gained as a result of the 5 years
schooling in Digital Media, Animation, Software Programming,…