I really dig the design of the creature! Nice balance and proportions, he looks fast and heavy at the same time which isn't easy to pull off. My critique on the design would be that the hind legs have too many articulations (all creatures, even birds, have the same number of articulations. Don't know about fishs though…
After receiving a lot of useful feedback I ultimately decided to remove the background entirely and focus only on showing off the character and trying to improve the lighting so it washes out fewer of the details present on the coat the character wears. Anyone wishing for a more in depth look at the character and a…
Hi all, I am fishing for tips on how to texture my low poly tank that I have made. (please click on the link as I am new to this forum) http://www.flickr.com/photos/104826227@N03/13312184834/ Need/Want to do: 1) All the small bumps and nicks that you would find on a tank.…
Most of you have played this game or not i don't care, anyway as you might recall it has 3 Discs for the playstation 1 right? Well this is bad for me cause my little sister stomped on it cracking a chunk off and i had to fish out what left of the first disc in the trash... now i know the full game is copied on all 3 cds…
Okay, so when I worked in maya I would make myself little macro type mel scripts all the time for operations I found I needed to repeat often (ie. scale -1 on one axis, freeze transforms, invert normals). I would do this by turning on the 'echo all commands' option and watching what was output, then changing this until it…
Hey everyone, i'd really like some critique on this game character I'm working on in modo indie. Here's my concept: And here she is in modo: Most noteworthy is the fact i went with more conventional shapes for her face... it was pretty easy to make the square eyes happen in theory but not so much in execution if i ever…
Hi, This is my first post. I am studying particle effect in UE4, and I am trying to do a butterfly particle effect by myself. I bought the "Insect Birds and Fish FX" on the UE4 market place and try to make something similar but the mesh is not acting the same way as I expected. *Problem: The wings should perform up and…
So i made animation for my fish character in Blender. I used Rigify add-on for the rig and then did the key frames etc... Then I started to render it in Marmoset Toolbag 4, but when I played the animation in Marmoset, one vertex starts to fly around. This is odd because the animation is fine in Blender. So I tested and…
Currently I'm making an animation rig for a merfolk character but I'm having trouble with getting the tail fin to flow with the IK Sine Curve I made for the torso and tail. For the tail fin I'm using nHair to help simulate how fish fins would flop and flow with the rest of the tail. Currently I keyed an offset for the Sine…
Hello Polycount! I'm a new member. I hope I'm introducing myself in the right place. I'm lookin forward to getting some critique, meeting some awesome artists, and making that next step to breaking into my chosen career here :) This discussion will mainly be me showcasing my work. Is this like a thread where I can update…