Hi! Well, no its not a game asset.Its a high poly concept. I´m planning to take a course at CgSociety how to create them. I have never baked a map in my entire life and IM still learning about UV mapping. But I will keep in my mind the beveling tip. It´s good. I haven´t built a low poly version of it, I might after the…
I definitely spend much more time building games then actually playing them. Every once and a while a new game will come out (or I will find one I haven't played before) and I'll binge it until I complete it (usually SP games). However this isn't always super often. I'd say it maybe happens once every couple of months…
Just follow step 6 in this tutorial you posted: http://www.game-artist.net/forums/sp...hemist101.html But as MoP said, it renders real slow and artifacts are common. There are two other options in maya... Using the AO render in Batch bake (Mental Ray) is fast and renders a nice result, but it doesn't transfer from high to…
No normal maps, just geometry and texture. 2 lights as well...Also I know I could probably take the texture down to a 512 and it would look the same right? Any better? ADDED: I think I might have found something out. I just started playing around with this baking stuff. and I baked a texture map that had the shadows in…
Hey gents.. Great to "see" you too.. the back still gives me problems.. I had two surgeries on two different discs(one april 2002 (after which i was good to go for 5 years with no problems) and a second one in Sept 2006 (thats the one that im still "suffering" from) I was bedrdden (sp?) for about 5 months and was basically…
[ QUOTE ] The performance is horrific on my (work)machine. I've got a pretty fast Alienware(3.4ghz Intel EE, 2gb fast ram, SATA raid array HD) with a slightly older video card (Geforce FX5950 Ultra) and at 1024x768 with most of the options at medium, I get like, 2 fps. wtf? My direct X & drivers are all up to date... Auto…
Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…
Hi everyone! I’m seeking a new role and would appreciate your support. If you hear of any opportunities or just want to catch up, please send me a message or comment below. I’d love to reconnect. #OpenToWork About me & what I’m looking for: 💼 I’m looking for 3D Artist and Character Artist roles. 🌎 I’m open to roles…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
Hi, as many probably know Substance Painter is on sale on Steam currently. I have a few important questions I'd like to know before I buy it though. I know some of these questions have been alluded to in previous topics, but not to the extent I'd like. 1) Is it worth getting? Ive heard many negative things about Substance…