PLAY THE DEMO HERE:http://www.evilaliens.co/orbitor/ Hi everyone. I am really excited about ORBITOR being on Kickstarter. I have been working on it with Evil aliens (a small indi games company in Canberra Australia) http://www.kickstarter.com/projects/evilaliens/orbitor Please check it out :D
You should work out whether or not an object needs to be bigger beforehand. If you do that and still need to make something bigger, you just deal with density change. Your density will give you some wiggle room on scaling the object up or down. If you're having to scale the object so much that the density change is…
Hi everyone! I'm an aspiring game artist trying to land my first job in games- I've submitted (mostly speculative) applications to various studios but haven't managed to get any interviews, jobs for juniors also seem to be quite scarce right now haha. I talked to a recruiter at an event over the weekend and he suggested…
I see, must have missed that info in your original post. While I don`t know what`s happening under the hood, I think from a content creation point of view, keeping normal map handedness consistent and independent of graphics API used makes things easier and less error-prone (for example Unity marketplace assets work…
Hello, I've recently been having a few technical issues with Maya... http://boards.polycount.net/showthread.php?t=57896 I'm considering buying a new computer setup, therefore... Is there anyone out there who can recommend me a consumer graphics card that works well with Maya 2008? Any help would be appreciated!:)