Hello everyone! I have only been doing 3D for about a month now. i am self tought and would love some feedback on my first ever project! my dream is to one day become an environment artist in the game or film industri i would love to hear any tips from fundamentals i should learn. currantly i am learning just modeling. is…
Hello everybody Here is my 2D concept art, I ve done sketches of things and their placement, in terms of composition and busyness of the eye. Have a short story behind it. I need your help in taking the right camera angle, the right shot, should I go straight to color pallets, or should I do values first? Any advise would…
Given the rendering limitations and your limited use of light, I would encourage you to focus on some sort of post-processing effect that gives your show a clearer art direction assertion. I get that it's Daz3D, but this focus on being realistic has me set up expectations for what the show SHOULD look like. If you focus on…
Yupp dirt, dust, grunge, and rust are next to do. I like to get the clean version looking good first, so I am not trying to use dirt to cover up bad textures. Thanks for the pictures, those will help a bit.
I'm going through Eat3D's UDK Modular Masterclass with Tor Frick. So far it's been simple enough, but now he's on to vertex painting and making a material using constant bias scale nodes, Lerp nodes, etc. and ffs I hate this stuff. I use substance designer for node based texturing, but UDK and UE4 are just too complex for…
I'm still reading it :poly124: For some reason unrelated to the book I feel like watching Marty Oum's RWBY after I'm done. Book title referenced before in this thread: http://www.polycount.com/forum/showthread.php?t=148254
So I have no problem hooking up 6 textures into a maya environment cube node and then plugging that into whatever part of the shader I want it to render on, let's say the diffuse. But the mental ray environment cube doesn't seem to work at all, I put my 6 textures in, plug its out colour in the diffuse colour and it…
I'm an aspiring 3D environment artist looking for help! I decided to bite the bullet and present my portfolio for any constructive feedback. I'm ready to start on a new project in the hopes that sooner or later, my work will be good enough to land me a junior/internship/freelance position, and your feedback will help.…
I wanted to create my own sword for Dragon Knight. It took many weeks of watching beginner tutorials, finding help, and developing my final sword to the Steam Workshop. Yes, i am new to 3d modeling. My journey is not yet complete. Im using Blender, and now that my sword is finished i ask an important question- Now what? Do…